Journal on Multimodal User Interfaces

metrics 2024

Driving Collaboration in Multimodal Interface Research

Introduction

Journal on Multimodal User Interfaces, published by Springer, serves as a vital platform for scholarly exchange in the rapidly evolving fields of Human-Computer Interaction and Signal Processing. Established in 2008 and continuing through 2024, this journal maintains a high profile in academia, currently ranking in the Q2 category for both fields, indicating its significant contribution to ongoing research and practical applications. With its Scopus rankings placing it at #34 in Signal Processing and #49 in Human-Computer Interaction, it is recognized for publishing high-quality, impactful research. Although it is not an Open Access journal, the Journal on Multimodal User Interfaces remains accessible through institutional subscriptions. Researchers, professionals, and students will find the journal an essential resource for advancing knowledge and fostering collaboration in multimodal interaction technologies, which are crucial for enhancing user experience and developing intelligent systems.

Metrics 2024

SCIMAGO Journal Rank0.68
Journal Impact Factor2.20
Journal Impact Factor (5 years)2.50
H-Index33
Journal IF Without Self2.20
Eigen Factor0.00
Normal Eigen Factor0.11
Influence0.46
Immediacy Index0.40
Cited Half Life5.20
Citing Half Life8.70
JCI0.40
Total Documents393
WOS Total Citations624
SCIMAGO Total Citations2407
SCIMAGO SELF Citations67
Scopus Journal Rank0.68
Cites / Document (2 Years)3.03
Cites / Document (3 Years)3.41
Cites / Document (4 Years)3.16

Metrics History

Rank 2024

Scopus

Signal Processing in Computer Science
Rank #34/131
Percentile 74.05
Quartile Q2
Human-Computer Interaction in Computer Science
Rank #49/145
Percentile 66.21
Quartile Q2

IF (Web Of Science)

COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Rank 120/197
Percentile 39.30
Quartile Q3
COMPUTER SCIENCE, CYBERNETICS
Rank 17/32
Percentile 48.40
Quartile Q3

JCI (Web Of Science)

COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Rank 139/198
Percentile 29.80
Quartile Q3
COMPUTER SCIENCE, CYBERNETICS
Rank 18/32
Percentile 43.75
Quartile Q3

Quartile History

Similar Journals

Multimodal Technologies and Interaction

Connecting Disciplines for Cutting-Edge Interaction.
Publisher: MDPIISSN: Frequency: 12 issues/year

Multimodal Technologies and Interaction, published by MDPI since 2017, is an esteemed open-access journal based in Switzerland, dedicated to the exploration and advancement of innovative multimodal systems that enhance user experience across various digital platforms. With its commitment to disseminating high-quality research in diverse areas such as Computer Networks and Communications, Human-Computer Interaction, and Neuroscience, the journal has rapidly established itself within the academic community, achieving a commendable position in Scopus rankings including Q2 in both Computer Networks and Communications and Computer Science Applications. As an essential resource for researchers, professionals, and students alike, Multimodal Technologies and Interaction fosters interdisciplinary dialogue and supports the development of cutting-edge technologies, ensuring that advancements in multimodal interaction are accessible to a global audience. Scholars can benefit from its Open Access format, allowing unrestricted access to influential studies that shape the future of technology and interaction design.

PRESENCE-Virtual and Augmented Reality

Advancing Knowledge in Virtual and Augmented Realms
Publisher: MIT PRESSISSN: 1054-7460Frequency: 4 issues/year

PRESENCE - Virtual and Augmented Reality is a leading journal published by MIT Press, focusing on the dynamic fields of virtual and augmented reality technologies. With an ISSN of 1054-7460 and E-ISSN 1531-3263, the journal has been a crucial platform for scholarly research since its inception in 1992 and continues to shape the discourse in its field through 2024 and beyond. The journal holds a Q3 category ranking in Computer Vision and Pattern Recognition as well as Control and Systems Engineering, and a Q4 ranking in Human-Computer Interaction and Software, reflecting its diverse impact across multiple disciplines. Although it does not currently offer an open access option, the journal is accessible through institutional subscriptions, providing valuable insights into the latest advancements and practical applications in immersive technologies. By fostering high-quality research and interdisciplinary dialogue, PRESENCE serves as an essential resource for researchers, professionals, and students committed to exploring the transformative potential of virtual and augmented reality in various sectors.

USER MODELING AND USER-ADAPTED INTERACTION

Pioneering Techniques for Personalized User Experiences
Publisher: SPRINGERISSN: 0924-1868Frequency: 5 issues/year

USER MODELING AND USER-ADAPTED INTERACTION, published by SPRINGER, stands as a pivotal journal within the realms of Computer Science Applications, Education, and Human-Computer Interaction. With an ISSN of 0924-1868 and an E-ISSN of 1573-1391, this journal has established a reputable presence since its inception in 1991, continuing to contribute to the scholarly discourse through 2024. With an impressive impact factor reflective of its high visibility, it is ranked in the top quartiles, notably Q1 in both Computer Science Applications and Education, and Q2 in Human-Computer Interaction as of 2023. This positions the journal within the 95th percentile in Social Sciences Education and the 81st percentile in Human-Computer Interaction. As it encompasses a broad scope that integrates user modeling techniques with adaptive interaction strategies, the journal caters to the needs of researchers, professionals, and students keen on advancing knowledge in adaptive technology, educational tools, and user-centric design. While not currently open access, it remains a valuable resource for anyone interested in the intersection of user experience and technological adaptation.

COMPUTER ANIMATION AND VIRTUAL WORLDS

Exploring the Boundaries of Imagination and Technology.
Publisher: WILEYISSN: 1546-4261Frequency: 6 issues/year

COMPUTER ANIMATION AND VIRTUAL WORLDS, published by Wiley, is a pivotal journal in the fields of Computer Graphics and Computer-Aided Design, as well as Software. With a focus on the intersection of technology and creativity, the journal provides a platform for researchers and professionals to share innovative studies, new methodologies, and insights that shape the future of computer animation and virtual environments. Currently holding a Q2 category in Computer Graphics and a Q3 in Software for 2023, it ranks #63 out of 106 in its niche, highlighting its influence and relevance in the academic community. Though the journal operates under a subscription model, it also offers options for open access, ensuring that a broader audience can engage with groundbreaking research. The journal has been publishing continuously since its inception in 2004 and looks forward to further contributions as it moves towards its 20th anniversary in 2024. Whether you are a seasoned researcher, an industry professional, or a student eager to explore these dynamic fields, COMPUTER ANIMATION AND VIRTUAL WORLDS is an essential resource for advancing knowledge and innovation.

Advances in Human-Computer Interaction

Pioneering advancements in user experience and design.
Publisher: HINDAWI LTDISSN: 1687-5893Frequency: 1 issue/year

Advances in Human-Computer Interaction is a premier peer-reviewed journal published by HINDAWI LTD, dedicated to the exploration of cutting-edge research and innovation in the field of Human-Computer Interaction (HCI). With an ISSN of 1687-5893 and an E-ISSN of 1687-5907, this Open Access journal has been contributing to the scientific community since 2008, offering unrestricted access to critical findings and advancements. Based in Egypt with an address at ADAM HOUSE, 3RD FLR, 1 FITZROY SQ, LONDON W1T 5HF, ENGLAND, it occupies a notable position in the academic landscape, reflected in its 2023 Scopus ranking of Rank #57/145 and a 61st percentile in the Human-Computer Interaction category. As a Q3 journal, it plays a crucial role in disseminating research that bridges the gap between humans and technology, providing valuable insights for researchers, professionals, and students pursuing expertise in this dynamic field. The journal’s converged years from 2010 to 2024 signify its ongoing commitment to advancing knowledge and fostering collaboration among HCI experts worldwide.

Frontiers in Virtual Reality

Advancing Knowledge in Virtual Environments
Publisher: FRONTIERS MEDIA SAISSN: Frequency: 1 issue/year

Frontiers in Virtual Reality, published by FRONTIERS MEDIA SA, is a leading open-access journal that has been at the forefront of the burgeoning field of virtual reality since its establishment in 2020. Based in Lausanne, Switzerland, this journal provides a vital platform for researchers, professionals, and students eager to explore and disseminate innovative findings related to virtual environments, immersive technologies, and human-computer interaction. With a commendable 2023 ranking placing it in the Q2 quartiles across prestigious categories such as Computer Graphics, Computer-Aided Design, and Human-Computer Interaction, the journal is highly regarded for its rigorous peer-review process and commitment to promoting scholarly communication. Frontiers in Virtual Reality not only advances the understanding of immersive experiences but also encourages interdisciplinary research that bridges the gaps between technology and human interaction. As an essential source of knowledge and a discussion forum for cutting-edge advances, this journal continues to shape the future of virtual reality research with easily accessible content and a responsive editorial approach.

EUROPEAN JOURNAL OF INFORMATION SYSTEMS

Fostering Excellence in Information Systems and Management
Publisher: TAYLOR & FRANCIS LTDISSN: 0960-085XFrequency: 6 issues/year

The EUROPEAN JOURNAL OF INFORMATION SYSTEMS, published by Taylor & Francis Ltd, stands as a premier platform for groundbreaking research in the domains of Information Systems and Management. With an ISSN of 0960-085X and E-ISSN 1476-9344, this esteemed journal has been at the forefront of academic discourse since its inception in 1995, converging insights and innovative methodologies that reflect the dynamic landscape of information technology. Recognized for its excellence, the journal achieved a Q1 ranking across multiple categories in 2023, including Information Systems and Library & Information Sciences, underscoring its vital role in shaping contemporary research. Operating from the UK, the journal fosters an engaging scholarly community while offering researchers and practitioners insights that drive both theoretical advancement and practical application. Although it does not currently provide open access options, the journal's reputation for high-impact content makes it an essential resource for those who strive to advance the field. With an enduring commitment to quality, the EUROPEAN JOURNAL OF INFORMATION SYSTEMS continues to inform, inspire, and connect the next generation of scholars and professionals.

Journal of Location Based Services

Connecting Research and Technology in Location Services
Publisher: TAYLOR & FRANCIS LTDISSN: 1748-9725Frequency: 4 issues/year

Journal of Location Based Services, published by Taylor & Francis Ltd, is a pivotal platform for the dissemination of innovative research in the domains of Computer Networks, Electrical and Electronic Engineering, and Signal Processing. With an ISSN of 1748-9725 and an E-ISSN of 1748-9733, this journal has been a cornerstone for scholars since its inception in 2007 and is set to continue until at least 2024. Its impactful contributions have established it as a respected publication, holding a Q3 ranking in Computer Networks and Communications, a Q2 ranking in Electrical and Electronic Engineering, as well as a Q3 ranking in Signal Processing for the year 2023. The journal's Scopus ranks reflect its standing within the academic community, achieving notable percentiles in various engineering domains. Although not currently open access, it remains a vital reference for researchers, professionals, and students who are shaping the future of location-based technology and its applications.

INTERACTING WITH COMPUTERS

Exploring the Intersection of Humans and Technology
Publisher: OXFORD UNIV PRESSISSN: 0953-5438Frequency: 6 issues/year

INTERACTING WITH COMPUTERS is a renowned journal published by Oxford University Press, focusing on the interdisciplinary field of Human-Computer Interaction, as well as aspects of Library and Information Sciences and Software. With a rich history of publication since 1989, this journal has established itself as a significant platform for scholars to disseminate cutting-edge research and innovative methodologies that enhance our understanding of how humans engage with technology. Despite being classified in the Q3 and Q2 quartiles across various categories, its 2023 Scopus rankings highlight its relevance, positioning it within the 69th percentile for Library and Information Sciences. This makes it an essential resource for researchers, professionals, and students looking to stay informed about the latest advancements and discussions in this rapidly evolving domain. Though not currently open access, INTERACTING WITH COMPUTERS offers substantial insights that are crucial for driving forward the conversation in Human-Computer Interaction, ensuring its relevance in both academic and applied contexts.

ACM Transactions on Accessible Computing

Bridging the gap in accessible technology.
Publisher: ASSOC COMPUTING MACHINERYISSN: 1936-7228Frequency: 4 issues/year

ACM Transactions on Accessible Computing, with ISSN 1936-7228 and E-ISSN 1936-7236, is a prestigious journal published by the Association for Computing Machinery. Established to advance the field of accessible computing, this journal plays a critical role in promoting research that enhances the usability of computer technology for individuals with diverse accessibility needs. Its impact is reflected in its 2023 Scopus rankings, placing it in the Q2 category for Computer Science Applications and Q3 for Human-Computer Interaction, making it a significant resource for researchers and practitioners alike. With an ongoing publication timeline from 2008 through 2024, the journal not only contributes to theoretical advancements but also addresses practical implications in the realm of inclusive design and innovation. Although not Open Access, the journal is a vital forum for disseminating cutting-edge research, ensuring that advancements in technology are accessible to all.