COMPUTER ANIMATION AND VIRTUAL WORLDS
Scope & Guideline
Connecting Creativity with Cutting-edge Technology.
Introduction
Aims and Scopes
- Computer Graphics and Visualization:
This area covers the creation and manipulation of visual content using computational techniques, including rendering algorithms, image synthesis, and visualization of complex data. - Virtual and Augmented Reality:
Research in this scope explores immersive environments, user interaction in virtual spaces, and applications of augmented reality technologies across various fields. - Simulation Techniques:
The journal showcases advancements in simulation methodologies, including physics-based simulations, fluid dynamics, crowd behavior modeling, and real-time simulations for diverse applications. - Machine Learning and AI in Animation:
This focus area highlights the integration of machine learning and AI techniques in creating animations, character behavior, and enhancing user interactions in virtual worlds. - Human-Computer Interaction (HCI):
Research on how users interact with virtual systems, including studies on gesture recognition, emotional feedback in virtual environments, and user experience design.
Trending and Emerging
- AI and Machine Learning Applications:
There is a growing trend in applying AI and machine learning techniques for character animation, gesture recognition, and enhancing realism in virtual environments. - Immersive Virtual Reality Experiences:
Research focusing on enhancing user experiences in immersive virtual reality, particularly in applications like therapy, education, and training, has seen a significant increase. - Crowd Simulation and Behavior Modeling:
Studies on crowd dynamics, including evacuation simulations and social interactions, are gaining traction as they address real-world applications in safety and urban planning. - Real-Time Rendering Techniques:
Emerging techniques that improve real-time rendering capabilities and visual quality in interactive applications are increasingly prominent in recent publications. - Emotion Recognition and Affective Computing:
Research on recognizing and simulating human emotions in virtual characters and environments is becoming a vital area, enhancing user engagement and interaction.
Declining or Waning
- Traditional Animation Techniques:
Methods and studies focused on classical animation techniques have seen a decrease, as the field shifts towards more advanced computational and AI-driven methods. - Static Content Generation:
Research related to the generation of static images or non-interactive content is becoming less prominent, with a stronger focus now on interactive and dynamic content. - Low-Complexity Simulations:
There is a noticeable waning interest in low-fidelity simulation models, as advancements in computational power allow for more complex and realistic simulations. - Non-immersive Virtual Environments:
Studies related to non-immersive virtual environments are declining, as the trend moves towards fully immersive experiences in VR and AR. - Basic Computer Graphics Algorithms:
Fundamental algorithms in computer graphics that do not incorporate modern advancements or applications are receiving less attention compared to innovative approaches.
Similar Journals
ACM Transactions on Applied Perception
Exploring the Nexus of Perception and ComputationACM Transactions on Applied Perception is a leading journal published by the Association for Computing Machinery, focusing on the intersection of perception science and computational methods. With an ISSN of 1544-3558 and an E-ISSN of 1544-3965, this esteemed publication has been a vital resource for innovators and researchers since its establishment in 2004. It operates within the ambit of Computer Science and the realms of Experimental and Cognitive Psychology, boasting a commendable impact factor and category rankings, including Q2 in Computer Science (miscellaneous) and Q3 in both Experimental and Cognitive Psychology and Theoretical Computer Science. The journal's scope encompasses a plethora of studies aimed at understanding human perception through computational lenses, making it an essential platform for scholarly exchange. Although it does not currently offer an Open Access option, its extensive reach and rigorous peer-review process ensure high visibility and impact in the academic community. By fostering collaboration across disciplines, ACM Transactions on Applied Perception encourages advancements that bridge perceptual research with practical applications, making it invaluable for researchers, professionals, and students engaged in this dynamic field.
ACM TRANSACTIONS ON GRAPHICS
Transforming Ideas into Visual RealitiesACM Transactions on Graphics, a premier journal published by the Association for Computing Machinery, stands at the forefront of research in the field of computer graphics and computer-aided design. With its ISSN 0730-0301 and E-ISSN 1557-7368, this highly respected publication has maintained a stellar reputation since its inception in 1982, showcasing groundbreaking work that spans the latest innovations and applications in graphics technology. Ranked within the top tier (Q1) of its category in 2023 and occupying the 5th position out of 106 in the Scopus rankings, this journal holds a significant impact factor, reflecting its critical role in advancing knowledge and fostering collaboration among researchers, professionals, and students alike. Although it does not offer open access options, the journal provides a diverse array of scholarly articles aimed at delineating theoretical advances, practical techniques, and emerging trends within the discipline, ensuring that its readership remains at the cutting edge of the evolving landscape of digital graphics.
GRAPHICAL MODELS
Pioneering New Dimensions in Computer Graphics and DesignGRAPHICAL MODELS, published by Academic Press Inc Elsevier Science, is a cutting-edge journal in the fields of Computer Graphics and Computer-Aided Design, Geometry and Topology, Modeling and Simulation, and Software. Since becoming Open Access in 2023, it has expanded its reach, facilitating scholarly communication and encouraging a diverse range of submissions. Operating from the heart of San Diego, United States, the journal has established itself with an impressive ranking, including a Q2 category in multiple disciplines and a notable position in Scopus, particularly in Geometry and Topology, where it ranks #8 out of 106. This journal aims to provide a comprehensive platform for innovative research and application-focused studies, attracting the attention of researchers, professionals, and students who are keen to explore the dynamic landscape of graphical models and their implications across various scientific and engineering domains. With its commitment to publishing high-quality research, GRAPHICAL MODELS is a pivotal resource for anyone interested in advancing the frontiers of graphical representations and simulations.
Virtual and Physical Prototyping
Bridging Theory and Practice in PrototypingVirtual and Physical Prototyping is a premier scholarly journal published by Taylor & Francis Ltd, which has established itself as a leading platform for innovative research in the fields of Computer Graphics, Computer-Aided Design, Industrial and Manufacturing Engineering, Modeling and Simulation, and Signal Processing. Since its inception in 2006, the journal has gained significant recognition, currently ranked in the Q1 quartile in multiple categories, reflecting its high impact and rigorous standards of scholarship. Now an Open Access journal as of 2023, it provides a unique opportunity for researchers, professionals, and students to share their work widely and engage with a global audience. With its strategic emphasis on the convergence of virtual and physical prototyping technologies, this journal contributes vital knowledge and insights that drive innovation and development in manufacturing processes and design methodologies. Located in the United Kingdom, its comprehensive approach to both theoretical and practical aspects of prototyping ensures that it remains an essential resource for advancing the respective fields it represents.
Bulletin of the Technical Committee on Learning Technology
Bridging Knowledge and Innovation in Learning TechnologiesBulletin of the Technical Committee on Learning Technology, published by IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, is a pivotal journal that intersects the realms of education and computer science. With a noteworthy ISSN of 2306-0212, this journal serves as a vital platform for disseminating innovative research and development in learning technologies, particularly focusing on technological advancements that enhance educational environments and methodologies. Although coverage in Scopus has been discontinued, the journal's past contributions are reflected in its competitive rankings, with a position of Rank #624 in Social Sciences - Education and Rank #427 in Computer Science - Computer Science Applications. This indicates a solid niche in the academic landscape, making it a valuable resource for researchers, educators, and practitioners seeking to advance the dialogue around technology integration in learning. The Bulletin fosters an open exchange of knowledge and encourages the exploration of emerging technology applications in education, positioning itself as an important component in the ongoing development of learning technologies.
IMAGE AND VISION COMPUTING
Advancing visual technology through innovative research.Image and Vision Computing, published by Elsevier, serves as a leading international journal focused on the dynamic fields of computer vision, pattern recognition, and signal processing. With its esteemed Q1 category rankings in these areas and an impressive standing in Scopus metrics, where it ranks 19th in Computer Vision and 23rd in Signal Processing, this journal has firmly positioned itself at the forefront of academic research and innovation. Established in 1983, it continues to publish cutting-edge research that drives advancements in technology and applications across various domains. The journal is committed to disseminating high-quality, peer-reviewed articles that address significant challenges and propose novel solutions, making it an essential resource for researchers, practitioners, and students alike. While not an open access journal, Image and Vision Computing offers a wealth of valuable insights into the ever-evolving landscape of visual computing technologies.
International Journal of Computer Games Technology
Shaping Tomorrow's Gaming LandscapeInternational Journal of Computer Games Technology, an esteemed publication from HINDAWI LTD, serves as a pivotal platform for scholars and practitioners in the realms of computer graphics, software, and human-computer interaction. Since its inception in 2008 as an open-access journal, it has committed to disseminating cutting-edge research and innovative practices within the gaming technology sector. The journal, identified by its ISSN 1687-7047 and E-ISSN 1687-7055, is based in the United States and boasts a converged publication timeline from 2009 to 2024. Recognized in the 2023 Category Quartiles for its contributions to notable fields, it ranks Q3 in Computer Graphics and Computer-Aided Design, Q4 in Human-Computer Interaction, and Q3 in Software. With its active presence in Scopus rankings, the journal holds commendable positions in multiple categories, indicating a growing impact on the academic community. This journal not only aims to advance knowledge but also encourages collaborative exploration and innovative solutions, making it an essential resource for researchers, professionals, and students dedicated to the evolution of gaming technology.
Journal of Gaming and Virtual Worlds
Shaping the Dialogue on Digital Realities.The Journal of Gaming and Virtual Worlds, published by INTELLECT LTD, serves as a pivotal platform for the exploration and dissemination of research in the rapidly evolving fields of gaming, virtual reality, and digital interactions. With an ISSN of 1757-191X and an E-ISSN of 1757-1928, this journal has established itself as a significant contributor to the landscape of computer graphics, computer science applications, and human-computer interaction within the UK and beyond. Operating from Bristol, England, the journal covers a spectrum of interdisciplinary topics that appeal to researchers, practitioners, and students alike, facilitating an enriched understanding of virtual technological advancements. The journal currently holds a Q3 ranking in both Computer Graphics and Computer-Aided Design and Computer Science Applications, as well as a Q4 ranking in Human-Computer Interaction, reflecting its commitment to high-quality scholarship. As it continues to publish pioneering research up to the year 2024, the Journal of Gaming and Virtual Worlds remains a valuable resource for those looking to stay at the forefront of the gaming and virtual environments domain.
International Journal of Software Innovation
Connecting Minds in the World of Software Innovation.The International Journal of Software Innovation, published by IGI Global, serves as a crucial platform for disseminating cutting-edge research in the field of software engineering and innovation. With its ISSN 2166-7160 and E-ISSN 2166-7179, this journal has a broad scope that encompasses multiple areas of computer science, including Artificial Intelligence, Computer Graphics and Computer-Aided Design, Computer Networks and Communications, Software, and Computer Science Applications. Since its inception in 2017 and continuing until 2024, the journal has established itself in Q4 quartiles across various categories, reflecting both emerging trends and foundational principles in software innovation. Although it does not currently follow an Open Access model, its findings are vital for researchers, professionals, and students aiming to understand and contribute to the evolving landscape of software technologies. Located in the United States at 701 E Chocolate Ave, Ste 200, Hershey, PA 17033-1240, this journal not only offers research insight but also encourages collaboration and knowledge sharing among scholars worldwide.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
Innovating the Interface of Human Experience and TechnologyINTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, published by Academic Press Ltd - Elsevier Science Ltd, stands at the forefront of research dedicated to the dynamic interplay between humans and technology. With a remarkable impact factor reflective of its rigorous academic standards and its prestigious ranking in the Q1 category across vital disciplines such as Education, Engineering, Human Factors and Ergonomics, and Human-Computer Interaction, this journal serves as an essential resource for researchers, professionals, and students alike. Spanning from 1994 to 2024, it showcases pioneering studies that contribute significantly to the understanding of cognitive processes, usability, and the evolving role of technology in society. Despite the absence of Open Access options, access to this journal is facilitated through institutional subscriptions, ensuring that critical findings and advancements are readily available to a global audience. By continuing to publish high-quality research, the INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES plays a crucial role in advancing the field, fostering innovation, and guiding future research directions.