Frontiers in Virtual Reality

Scope & Guideline

Shaping the Future of Immersive Technologies

Introduction

Welcome to the Frontiers in Virtual Reality information hub, where our guidelines provide a wealth of knowledge about the journal’s focus and academic contributions. This page includes an extensive look at the aims and scope of Frontiers in Virtual Reality, highlighting trending and emerging areas of study. We also examine declining topics to offer insight into academic interest shifts. Our curated list of highly cited topics and recent publications is part of our effort to guide scholars, using these guidelines to stay ahead in their research endeavors.
LanguageEnglish
ISSN-
PublisherFRONTIERS MEDIA SA
Support Open AccessNo
Country-
Type-
Converge-
AbbreviationFRONT VIRTUAL REAL / Front. Virtual Real.
Frequency1 issue/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
AddressAVENUE DU TRIBUNAL FEDERAL 34, LAUSANNE CH-1015, SWITZERLAND

Aims and Scopes

The journal 'Frontiers in Virtual Reality' focuses on the multidisciplinary applications of virtual reality (VR) and extended reality (XR) technologies. It aims to publish cutting-edge research that explores the potential of these technologies across various fields, including healthcare, education, psychology, design, and social interactions.
  1. Interdisciplinary Applications of VR and XR:
    The journal emphasizes the use of VR and XR technologies in various disciplines, including psychology, medicine, education, and urban planning, showcasing how these technologies can enhance understanding and interventions in these fields.
  2. User Experience and Interaction Design:
    A core focus is on understanding and improving user experience in VR environments, including studies on embodiment, presence, and the effects of different interaction techniques.
  3. Therapeutic and Rehabilitation Applications:
    The journal highlights research on the therapeutic uses of VR, particularly in mental health, rehabilitation, and pain management, emphasizing evidence-based practices and outcomes.
  4. Technological Innovations and Methodologies:
    It covers advancements in VR technology, including hardware developments, software applications, and innovative methodologies for evaluating VR experiences and interventions.
  5. Social and Collaborative Aspects:
    Research on social presence, collaboration in virtual spaces, and the impact of avatars and virtual agents on social interactions is a significant theme, reflecting the journal's interest in the social implications of VR.
The 'Frontiers in Virtual Reality' journal reflects the rapidly changing landscape of virtual reality research, with several themes emerging as particularly relevant and impactful. This section outlines the trending and emerging scopes that have gained traction in recent publications.
  1. Mental Health and Wellbeing Interventions:
    There is a growing emphasis on using VR for mental health interventions, including therapies for PTSD, anxiety, and depression, highlighting the therapeutic potential of immersive environments.
  2. Augmented Reality Integration:
    Research exploring the integration of augmented reality (AR) with VR technologies is on the rise, indicating a shift towards mixed reality applications that enhance user experiences and interactions.
  3. Social Virtual Reality Experiences:
    Studies examining social interactions in virtual environments, including the dynamics of user presence and avatar representation, are trending as researchers explore the implications of social VR for community building and collaboration.
  4. Real-World Applications of VR in Professional Training:
    There is an increasing focus on the practical applications of VR in professional training across various sectors, including healthcare, military, and education, showcasing its potential for enhancing skill development and training outcomes.
  5. Haptic Feedback and Multimodal Interactions:
    Research on haptic feedback and other sensory modalities in VR is emerging, reflecting a trend towards creating more immersive and realistic experiences that engage multiple senses.

Declining or Waning

As the field of virtual reality continues to evolve, certain themes within the 'Frontiers in Virtual Reality' journal appear to be declining in prominence. This section highlights these waning scopes, indicating shifts in research focus and emerging priorities.
  1. Basic Sensory Perception Studies:
    Research focusing solely on basic sensory perception in VR, such as depth perception and visual acuity, has decreased, possibly due to a shift towards more complex, integrative studies that consider emotional and social factors.
  2. Traditional Gaming Applications:
    There has been a noticeable decline in papers that focus exclusively on traditional gaming applications of VR, as the journal shifts towards more innovative and multidisciplinary applications, such as healthcare and education.
  3. Hardware-Centric Research:
    Studies that primarily focus on hardware specifications and comparisons have become less frequent, indicating a move towards exploring user experience and content-driven applications of VR technologies.
  4. Single-Discipline Focus:
    There is a waning interest in research that remains strictly within a single discipline, as the journal increasingly values interdisciplinary approaches that leverage VR in various contexts.
  5. Static Virtual Environments:
    The exploration of static virtual environments is declining, with a trend towards dynamic, interactive, and immersive experiences that engage users in more meaningful ways.

Similar Journals

International Journal of Serious Games

Elevating Research in Games for Impact
Publisher: SERIOUS GAMES SOCISSN: 2384-8766Frequency: 4 issues/year

The International Journal of Serious Games is a pioneering publication dedicated to advancing the interdisciplinary field of serious games and their application in various domains such as education, artificial intelligence, and human-computer interaction. Published by SERIOUS GAMES SOC in Italy, this Open Access journal has been facilitating unrestricted access to innovative research since 2014. The journal is recognized for its quality, achieving prominent rankings in its categories, including Q2 in Education and Q2 in Computer Graphics and Computer-Aided Design as of 2023. With its commitment to academic rigor, it places itself as an essential resource for researchers, professionals, and students seeking to explore the transformative potential of serious games. Housed at the IST INT COMUNICAZIONI, VILLA PIAGGIO, GENOA, the journal continues to foster knowledge sharing and collaboration across disciplines, enriching the global discourse on gaming for impact.

Games for Health Journal

Unleashing the potential of games to enhance health.
Publisher: MARY ANN LIEBERT, INCISSN: 2161-783XFrequency: 6 issues/year

Games for Health Journal, published by MARY ANN LIEBERT, INC, is a pioneering journal at the intersection of gaming technology and health, dedicated to advancing the understanding of how digital games can influence health outcomes. Since its inception in 2012 and continuing through 2024, this highly regarded journal has established itself as an essential resource, achieving impressive rankings in a variety of categories—specifically, Q1 in both Health (Social Science) and Rehabilitation, and Q2 in Computer Science Applications and Public Health. Accessibility to cutting-edge research is facilitated through its current Scopus rank, which places it among the top tiers of its field, ensuring it is a vital tool for researchers, professionals, and students keen on exploring innovative approaches to health through gaming. Moreover, the absence of Open Access underscores the journal's commitment to rigorous peer-reviewed content, ensuring high-quality contributions from experts across disciplines. By bridging technology and health, Games for Health Journal stands at the forefront of shaping health-related gaming research, guiding future innovations and applications in the ever-evolving landscape of health solutions.

International Journal of Distance Education Technologies

Advancing Knowledge in Technology-Enhanced Education
Publisher: IGI GLOBALISSN: 1539-3100Frequency: 1 issue/year

International Journal of Distance Education Technologies is a premier scholarly publication, serving as a vital resource for researchers, educators, and technology professionals focused on the evolving field of distance education. Established in 2003 and published by IGI Global, this journal addresses the intersection of educational methodologies and technological advancements, contributing significantly to knowledge in areas including e-learning, computer networks, and education sciences. With notable rankings in the 2023 quartiles, it stands out at Q1 in Education and Q2 in categories such as Computer Networks and Communications and E-learning, reflecting its influence and reach within the academic community. This journal not only provides a platform for high-quality research but also engages with contemporary issues in technology-enhanced learning, making it indispensable for anyone striving to understand and innovate in distance education. Although it does not feature Open Access options, the journal’s rigorous peer-review process ensures that each published article offers valuable insights and relevant findings in this rapidly evolving domain.

DIGITAL CREATIVITY

Transforming Ideas into Digital Masterpieces
Publisher: ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTDISSN: 1462-6268Frequency: 4 issues/year

DIGITAL CREATIVITY, published by Routledge Journals, Taylor & Francis Ltd, is a distinguished academic journal that serves as a vital platform for interdisciplinary research across the realms of Arts and Humanities, Computational Theory and Mathematics, Computer Graphics, and Human-Computer Interaction. Since its inception in 2005, this journal has aimed to explore the intersection of digital technologies and creative practices, making significant contributions to our understanding of digital aesthetics, interactive design, and the evolving nature of creativity in the digital age. With an impressive Q1 ranking in Arts and Humanities and notable standings in related computational fields, DIGITAL CREATIVITY appeals to a diverse audience of researchers, professionals, and students eager to engage with pioneering studies and innovative methodologies. While it presents valuable content primarily through subscription access, its credence in driving forward-thinking discussions is underscored by its ongoing relevance and commitment to advancing knowledge in a rapidly changing digital landscape. Join the conversation and contribute to shaping the future of digital creativity.

Computers

Connecting Research and Technology for a Better Tomorrow
Publisher: MDPIISSN: 2073-431XFrequency: 12 issues/year

Computers is a leading journal published by MDPI, dedicated to advancing research in the fields of computer networks and communications, as well as human-computer interaction. Since its inception in 2012, it has established itself as a vital resource for scholars and practitioners, achieving an impressive Q2 ranking in Computer Networks and Communications and a Q3 ranking in Human-Computer Interaction as of 2023. The journal is indexed in Scopus, highlighting its relevance with a rank of #135/395 and #72/145 in their respective categories. Published in Switzerland, this open-access journal ensures widespread dissemination of research findings, supporting the global academic community in enhancing technologies relevant to computer science. Access options are available, fostering an environment where knowledge is shared freely. With an emphasis on innovation, redesign, and collaboration between humans and technology, Computers plays a crucial role in shaping the future of digital interactions.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES

Bridging the Gap Between Users and Machines
Publisher: ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTDISSN: 1071-5819Frequency: 12 issues/year

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, published by Academic Press Ltd - Elsevier Science Ltd, stands at the forefront of research dedicated to the dynamic interplay between humans and technology. With a remarkable impact factor reflective of its rigorous academic standards and its prestigious ranking in the Q1 category across vital disciplines such as Education, Engineering, Human Factors and Ergonomics, and Human-Computer Interaction, this journal serves as an essential resource for researchers, professionals, and students alike. Spanning from 1994 to 2024, it showcases pioneering studies that contribute significantly to the understanding of cognitive processes, usability, and the evolving role of technology in society. Despite the absence of Open Access options, access to this journal is facilitated through institutional subscriptions, ensuring that critical findings and advancements are readily available to a global audience. By continuing to publish high-quality research, the INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES plays a crucial role in advancing the field, fostering innovation, and guiding future research directions.

Journal on Multimodal User Interfaces

Exploring the Future of Interaction Technologies
Publisher: SPRINGERISSN: 1783-7677Frequency: 4 issues/year

Journal on Multimodal User Interfaces, published by Springer, serves as a vital platform for scholarly exchange in the rapidly evolving fields of Human-Computer Interaction and Signal Processing. Established in 2008 and continuing through 2024, this journal maintains a high profile in academia, currently ranking in the Q2 category for both fields, indicating its significant contribution to ongoing research and practical applications. With its Scopus rankings placing it at #34 in Signal Processing and #49 in Human-Computer Interaction, it is recognized for publishing high-quality, impactful research. Although it is not an Open Access journal, the Journal on Multimodal User Interfaces remains accessible through institutional subscriptions. Researchers, professionals, and students will find the journal an essential resource for advancing knowledge and fostering collaboration in multimodal interaction technologies, which are crucial for enhancing user experience and developing intelligent systems.

COMPUTER ANIMATION AND VIRTUAL WORLDS

Transforming Ideas into Immersive Experiences.
Publisher: WILEYISSN: 1546-4261Frequency: 6 issues/year

COMPUTER ANIMATION AND VIRTUAL WORLDS, published by Wiley, is a pivotal journal in the fields of Computer Graphics and Computer-Aided Design, as well as Software. With a focus on the intersection of technology and creativity, the journal provides a platform for researchers and professionals to share innovative studies, new methodologies, and insights that shape the future of computer animation and virtual environments. Currently holding a Q2 category in Computer Graphics and a Q3 in Software for 2023, it ranks #63 out of 106 in its niche, highlighting its influence and relevance in the academic community. Though the journal operates under a subscription model, it also offers options for open access, ensuring that a broader audience can engage with groundbreaking research. The journal has been publishing continuously since its inception in 2004 and looks forward to further contributions as it moves towards its 20th anniversary in 2024. Whether you are a seasoned researcher, an industry professional, or a student eager to explore these dynamic fields, COMPUTER ANIMATION AND VIRTUAL WORLDS is an essential resource for advancing knowledge and innovation.

Cyberpsychology Behavior and Social Networking

Navigating the Psychology of Connectivity
Publisher: MARY ANN LIEBERT, INCISSN: 2152-2715Frequency: 12 issues/year

Cyberpsychology Behavior and Social Networking is a leading international journal dedicated to the exploration of the intricate relationship between psychology and digital interactions. Published by Mary Ann Liebert, Inc, this esteemed journal boasts a strong impact factor, reflecting its significance in the fields of psychology, communication, and computer science. With a broad scope encompassing topics such as social networking, online behavior, and human-computer interaction, the journal aims to provide a vital platform for researchers, professionals, and students to share innovative research and insights. Recognized as a Q1 journal across multiple categories, including Applied Psychology and Human-Computer Interaction, it ranks impressively among its peers, underscoring its influence in advancing academic discourse. Additionally, the journal offers open access options, enhancing the visibility and accessibility of published work to a diverse audience. As digital technologies continue to evolve, Cyberpsychology Behavior and Social Networking remains at the forefront, fostering scholarly dialogue that navigates the psychological ramifications of our increasingly interconnected digital lives.

Visual Informatics

Advancing the Future of Visual Technology
Publisher: ELSEVIERISSN: 2468-502XFrequency: 4 issues/year

Visual Informatics is a premier academic journal published by Elsevier, dedicated to advancing the fields of computer graphics, computer-aided design, and human-computer interaction. Since its launch in 2017, this Open Access journal has swiftly established itself as a leading platform for innovative research, reflected in its impressive impact factor and robust rankings in various Scopus categories. In 2023, it proudly holds positions in the top quartile (Q1) for Computer Graphics and Computer-Aided Design, Human-Computer Interaction, and Software, showcasing its influential contributions to these dynamic fields. Based in Amsterdam, Netherlands, Visual Informatics encourages the dissemination of high-quality, peer-reviewed articles that explore the intersection of visual technology and user experience, serving as an invaluable resource for researchers, professionals, and students seeking to stay at the forefront of these evolving disciplines.