COMPUTER GRAPHICS FORUM

Scope & Guideline

Pioneering Innovations in Computer Graphics

Introduction

Delve into the academic richness of COMPUTER GRAPHICS FORUM with our guidelines, detailing its aims and scope. Our resource identifies emerging and trending topics paving the way for new academic progress. We also provide insights into declining or waning topics, helping you stay informed about changing research landscapes. Evaluate highly cited topics and recent publications within these guidelines to align your work with influential scholarly trends.
LanguageEnglish
ISSN0167-7055
PublisherWILEY
Support Open AccessNo
CountryUnited Kingdom
TypeJournal
Convergefrom 1982 to 2024
AbbreviationCOMPUT GRAPH FORUM / Comput. Graph. Forum
Frequency8 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address111 RIVER ST, HOBOKEN 07030-5774, NJ

Aims and Scopes

The journal COMPUTER GRAPHICS FORUM focuses on advancing the understanding and implementation of computer graphics technologies and methodologies. It serves as a platform for the dissemination of innovative research that addresses the complexities and challenges in the field of computer graphics, including rendering, modeling, animation, and visualization.
  1. Real-Time Rendering Techniques:
    Research in this area explores methods to achieve high-quality graphics output while maintaining performance for interactive applications, including video games and simulations.
  2. 3D Modeling and Animation:
    This scope includes the development of techniques for creating and animating 3D objects, focusing on both procedural generation and manual modeling techniques.
  3. Visualization and Visual Analytics:
    Papers often delve into methods for effectively visualizing complex data sets, including the use of interactive techniques to aid in data exploration and understanding.
  4. Machine Learning Applications:
    The journal features research on applying machine learning techniques to enhance graphics processes, such as neural rendering and generative models.
  5. Simulation and Physical Modeling:
    This involves the use of physics-based approaches for simulating realistic behaviors in graphics, such as fluid dynamics, cloth simulation, and rigid body dynamics.
  6. User-Centric Design and Evaluation:
    Research focused on understanding user interactions with graphics systems, including accessibility and usability studies.
The journal has seen a noticeable shift towards several emerging themes that reflect the current trends in computer graphics research. This section outlines these themes, which are gaining traction based on recent publications.
  1. Neural Rendering and Generative Models:
    There is a growing trend in the application of neural networks for rendering tasks, including generative adversarial networks (GANs) for texture synthesis and image generation.
  2. Real-Time Ray Tracing:
    Research in real-time ray tracing has surged, focusing on techniques that allow for high-fidelity lighting and shadow effects in interactive applications, driven by advancements in hardware.
  3. Virtual and Augmented Reality Technologies:
    The rise of VR and AR has led to increased research on rendering techniques and user interaction methods that enhance immersive experiences.
  4. Data-Driven Graphics Techniques:
    Utilizing large datasets and machine learning to inform graphics processes, such as scene reconstruction and object recognition, is becoming increasingly prominent.
  5. Interactive Visualization and User Experience:
    A significant focus on enhancing user interaction with visual data through innovative visualization techniques that prioritize user experience and accessibility.

Declining or Waning

As the field of computer graphics evolves, certain research areas have begun to lose prominence. This section highlights themes that have seen a decline in published works, reflecting shifts in focus within the community.
  1. Traditional Rasterization Techniques:
    While still relevant, traditional rasterization methods are increasingly overshadowed by advancements in real-time ray tracing and hybrid rendering techniques, leading to fewer publications in this area.
  2. Static Mesh Optimization:
    The focus on optimizing static meshes has diminished as the industry moves towards dynamic and procedural generation methodologies that allow for more flexible and efficient rendering.
  3. Legacy Graphics APIs:
    Research centered around older graphics APIs is declining as newer, more efficient APIs (such as Vulkan and DirectX 12) gain traction and become the standard for graphics programming.
  4. Basic Texture Mapping Techniques:
    As the complexity of graphics increases, simpler texture mapping techniques are being replaced by more advanced methods such as texture synthesis and procedural texturing.
  5. 2D Graphics Techniques:
    Interest in traditional 2D graphics techniques is waning as the focus shifts towards 3D graphics, immersive environments, and applications in virtual and augmented reality.

Similar Journals

KSII Transactions on Internet and Information Systems

Exploring New Dimensions in Digital Research.
Publisher: KSII-KOR SOC INTERNET INFORMATIONISSN: 1976-7277Frequency: 6 issues/year

KSII Transactions on Internet and Information Systems is a leading academic journal dedicated to advancing the fields of Internet technology and information systems. Published by the KSII-Kor Soc Internet Information, this journal has established itself as a significant contributor to research since its inception in 2007, with a focus on innovative solutions and methodologies in computer networks and communications as well as information systems. With a Category Quartile of Q3 in both fields for 2023, it ranks in the 44th percentile among its peers according to Scopus, making it a reputable platform for authors to share their findings. While available in print, the journal also promotes open access, ensuring broad dissemination of research findings. The editorial team is committed to maintaining high scholarly standards and relevance, inviting contributions from researchers, professionals, and students eager to push the boundaries of knowledge in today's rapidly evolving digital landscape. For those engaged in or studying these dynamic fields, the KSII Transactions on Internet and Information Systems remains an invaluable resource for cutting-edge research.

IEEE COMPUTER GRAPHICS AND APPLICATIONS

Empowering the Next Generation of Graphics Innovators
Publisher: IEEE COMPUTER SOCISSN: 0272-1716Frequency: 6 issues/year

IEEE Computer Graphics and Applications is a premier journal published by the IEEE Computer Society, focusing on the rapidly evolving fields of computer graphics and computer-aided design. With an established history since 1981, this journal has become a vital platform for disseminating innovative research and applications that bridge theory and practice. It is indexed in Scopus, holding a respectable rank of #49 in Computer Graphics and Computer-Aided Design and #250 in Software, reflecting its significant contribution to the academic community with a notable 54th and 38th percentile, respectively. While it currently operates without open access options, the journal continues to provide valuable insights that cater to researchers, professionals, and students alike, striving to push the boundaries of technology and creativity. With plans to converge until 2024, IEEE Computer Graphics and Applications remains committed to fostering advancements in the discipline, making it an essential resource for those at the forefront of computer graphics innovation.

International Journal of Computer Games Technology

Connecting Research and Practice in Game Technology
Publisher: HINDAWI LTDISSN: 1687-7047Frequency: 1 issue/year

International Journal of Computer Games Technology, an esteemed publication from HINDAWI LTD, serves as a pivotal platform for scholars and practitioners in the realms of computer graphics, software, and human-computer interaction. Since its inception in 2008 as an open-access journal, it has committed to disseminating cutting-edge research and innovative practices within the gaming technology sector. The journal, identified by its ISSN 1687-7047 and E-ISSN 1687-7055, is based in the United States and boasts a converged publication timeline from 2009 to 2024. Recognized in the 2023 Category Quartiles for its contributions to notable fields, it ranks Q3 in Computer Graphics and Computer-Aided Design, Q4 in Human-Computer Interaction, and Q3 in Software. With its active presence in Scopus rankings, the journal holds commendable positions in multiple categories, indicating a growing impact on the academic community. This journal not only aims to advance knowledge but also encourages collaborative exploration and innovative solutions, making it an essential resource for researchers, professionals, and students dedicated to the evolution of gaming technology.

SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL

Advancing the Frontiers of Simulation and Modeling
Publisher: SAGE PUBLICATIONS LTDISSN: 0037-5497Frequency: 12 issues/year

SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, published by SAGE Publications Ltd, is a pivotal journal in the field of computer graphics, computer-aided design, mathematics, and modeling and simulation. With an ISSN of 0037-5497 and an E-ISSN of 1741-3133, the journal has established itself as a valuable resource since its inception in 1963, boasting a diverse archive leading up to 2024. Ranked in the Q2 category for both Computer Graphics and Mathematics, as well as Q3 for Modeling and Simulation and Software, it reflects a balanced distribution of quality research across multiple disciplines. The journal promotes accessibility through various open access options, ensuring wide dissemination of innovative findings. Researchers, professionals, and students alike will find insightful peer-reviewed articles that delve into advanced simulation methodologies and their applications in real-world scenarios, reinforcing its significant impact on the evolution of the simulation and modeling landscape.

Journal for Geometry and Graphics

Unveiling the Art and Science of Geometric Innovation
Publisher: HELDERMANN VERLAGISSN: 1433-8157Frequency: 2 issues/year

The Journal for Geometry and Graphics, published by HELDERMANN VERLAG, is a recognized platform dedicated to advancing the fields of geometry and graphics, intersecting with applied mathematics and psychology. With its origins dating back to 1997 and a comprehensive coverage extending up to 2023, the journal provides a critical space for the dissemination of innovative research and theoretical advancements. Although currently positioned in the Q4 quartile across multiple categories, including Applied Mathematics, Applied Psychology, and Geometry and Topology, aspiring authors and researchers are encouraged to submit their works, as the journal plays an essential role in fostering discourse and applications in these disciplines. Moreover, it provides a crucial outlet for interdisciplinary studies that bridge mathematical theory with practical graphical applications. Researchers, professionals, and students alike benefit from the insights and findings published herein, which ultimately contribute to the evolving landscape of geometric thought and graphical representation.

VISUAL COMPUTER

Exploring the Intersection of Art and Technology
Publisher: SPRINGERISSN: 0178-2789Frequency: 12 issues/year

VISUAL COMPUTER is a prestigious journal published by Springer, focusing on the dynamic fields of computer graphics, computer-aided design, computer vision, and software. Established in 1985, this interdisciplinary journal serves as a vital platform for sharing innovative research, applications, and developments crucial to the advancement of visual computing technologies. With a notable Q2 ranking in various categories, including Computer Graphics and Computer-Aided Design, and Computer Vision and Pattern Recognition, VISUAL COMPUTER demonstrates a solid impact within the academic community, marked by its Scopus rankings that reflect its significant contributions to the field. While the journal does not offer open access, it remains a reliable source of high-quality content for researchers, professionals, and students eager to stay abreast of emerging trends and techniques, ultimately fostering collaboration and knowledge exchange within the rapidly evolving landscape of visual computing.

International Journal of Multimedia Data Engineering & Management

Driving Impactful Research in a Digital World
Publisher: IGI GLOBALISSN: 1947-8534Frequency: 4 issues/year

International Journal of Multimedia Data Engineering & Management, published by IGI Global, is a pivotal platform for the dissemination of knowledge in the fields of multimedia data engineering, information management, and technology-driven methodologies. With a keen emphasis on exploring innovative approaches to data management, this journal engages researchers, professionals, and students interested in the rapidly evolving digital landscape. Although currently not designated as Open Access, the journal is accessible through institutional subscriptions, fostering rigorous academic dialogue and collaboration. The ISSN for this esteemed publication is 1947-8534 (E-ISSN: 1947-8542), ensuring its global reach and recognition within the scholarly community. By bridging theoretical perspectives with practical applications, the International Journal of Multimedia Data Engineering & Management supports ongoing advancements and drives impactful research in multimedia technologies.

CCF Transactions on Pervasive Computing and Interaction

Transforming Ideas into Pervasive Solutions
Publisher: SPRINGERNATUREISSN: 2524-521XFrequency: 4 issues/year

CCF Transactions on Pervasive Computing and Interaction, published by SPRINGERNATURE, is a leading academic journal dedicated to advancing the field of pervasive computing and interaction. With an ISSN of 2524-521X and E-ISSN 2524-5228, this journal is well-regarded for its rigorous peer-reviewed research, featuring influential studies that explore the intersection of Artificial Intelligence, Computer Networks and Communications, Computer Science Applications, and Human-Computer Interaction. Recognized in the 2023 journal rankings, it holds a prestigious Q2 quartile classification across these domains, reflecting its impact and relevance in the academic community. Researchers and practitioners can greatly benefit from its contributions, showcasing innovative approaches and technologies that shape the future of interactive computing. Although currently not following an open-access model, the journal underscores its commitment to high-quality research dissemination, making it a vital resource for those interested in the evolving landscape of pervasive technologies and user-centric designs. For more information on submissions and access options, please refer to the official website.

Computational Visual Media

Transforming ideas into visual realities.
Publisher: TSINGHUA UNIV PRESSISSN: 2096-0433Frequency: 4 issues/year

Computational Visual Media, published by TSINGHUA UNIVERSITY PRESS, is a premier open access journal dedicated to advancing the fields of Artificial Intelligence, Computer Graphics and Computer-Aided Design, and Computer Vision and Pattern Recognition. Since its inception in 2015, it has established a robust position within the academic community, consistently achieving Q1 rankings across its categories as of 2023. With exceptional Scopus rankings, including a remarkable percentile standing in the top 10% globally, the journal serves as a vital resource for researchers, professionals, and students eager to explore cutting-edge methodologies and technologies in computational visual media. The journal’s open access format enhances accessibility, fostering global collaboration and dissemination of knowledge, making it an indispensable platform for those at the forefront of innovation in these dynamic fields. The journal is headquartered in Beijing, China, and aims to publish high-quality research that not only contributes to theoretical advancements but also addresses practical challenges within computational visual technologies.

International Journal of Design

Empowering the Future of Design Scholarship
Publisher: NATL TAIWAN UNIV SCI & TECHNOLISSN: 1991-3761Frequency: 3 issues/year

The International Journal of Design, published by National Taiwan University of Science and Technology, is a premier open-access journal that has been contributing to the field since 2007. With an ISSN of 1991-3761 and E-ISSN of 1994-036X, this journal focuses on the interdisciplinary nature of design and its applications across various domains including Computer Graphics, Industrial and Manufacturing Engineering, as well as Visual Arts. The journal has consistently achieved high rankings, including being placed in the top quartile (Q1) for several categories in 2023, reflecting its significance in academia and its impact on contemporary design research. Offering wide-ranging access options, the International Journal of Design serves as a valuable resource for researchers, professionals, and students looking to explore innovative design practices and theories. With its scope spanning both artistic and industrial applications, this journal is dedicated to fostering advancements in design and providing a platform for scholarly discussions that bridge the gap between theory and practice.