JOURNAL OF EDUCATIONAL COMPUTING RESEARCH
Scope & Guideline
Transforming education through technology.
Introduction
Aims and Scopes
- Educational Technology Integration:
The journal focuses on the integration of various educational technologies, such as artificial intelligence, virtual reality, and game-based learning, into instructional practices to enhance student engagement and learning outcomes. - Computational Thinking and Programming Education:
A significant emphasis is placed on research exploring computational thinking, programming education, and the development of related competencies among K-12 and higher education students. - Learning Analytics and Data-Driven Insights:
The use of learning analytics to gather, analyze, and interpret data related to student learning behaviors and outcomes is a core area of research, aiming to inform instructional design and intervention strategies. - Inclusive and Personalized Learning:
The journal promotes studies addressing inclusive education practices and personalized learning experiences, particularly for diverse learners, including those with special needs. - Game-Based and Experiential Learning:
Research on the effectiveness of game-based learning environments and experiential learning strategies is a consistent theme, highlighting their impact on motivation and academic achievement. - Artificial Intelligence in Education:
The journal explores the role of artificial intelligence in educational contexts, including AI-assisted learning systems and their implications for teaching and learning.
Trending and Emerging
- Artificial Intelligence and Machine Learning:
There is a significant increase in research exploring the applications of artificial intelligence and machine learning in educational contexts, particularly in personalized learning and adaptive systems. - Virtual and Augmented Reality:
Emerging studies on the use of virtual and augmented reality technologies in education are trending, highlighting their potential to create immersive learning experiences. - Game-Based Learning and Gamification:
The focus on game-based learning and gamification strategies is growing, with an emphasis on their effectiveness in enhancing student engagement and learning outcomes. - Social and Emotional Learning (SEL) Integration:
Research integrating social and emotional learning within technology-enhanced educational practices is gaining traction, recognizing the importance of emotional intelligence in learning. - Interdisciplinary Approaches to Learning:
There is a rising interest in interdisciplinary approaches that combine coding, computational thinking, and other academic disciplines, reflecting a holistic view of education. - Diversity and Inclusion in Learning Technologies:
The journal is increasingly focusing on studies that address diversity and inclusion through technology, emphasizing equitable access to educational resources and learning opportunities.
Declining or Waning
- Traditional Pedagogical Approaches:
Research centered around traditional pedagogical models, without the integration of technology, is becoming less frequent as the field increasingly emphasizes innovative and technology-enhanced learning strategies. - Basic Computer Literacy:
Studies focusing solely on basic computer literacy skills are diminishing as the journal shifts towards more complex themes such as computational thinking and digital fluency. - Passive Learning Environments:
There is a noticeable decline in research related to passive learning environments, such as lectures without interaction, as the emphasis moves towards active, student-centered learning approaches. - Standalone Technology Usage:
Research that examines the impact of technology used in isolation, without consideration for pedagogical integration or learning context, is becoming less prominent. - General Educational Research:
The journal is gradually moving away from broad educational research topics that do not specifically address the intersection of technology and learning, focusing instead on more specialized themes.
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