BEHAVIOUR & INFORMATION TECHNOLOGY

Scope & Guideline

Bridging Technology and Human Behavior.

Introduction

Welcome to the BEHAVIOUR & INFORMATION TECHNOLOGY information hub, where our guidelines provide a wealth of knowledge about the journal’s focus and academic contributions. This page includes an extensive look at the aims and scope of BEHAVIOUR & INFORMATION TECHNOLOGY, highlighting trending and emerging areas of study. We also examine declining topics to offer insight into academic interest shifts. Our curated list of highly cited topics and recent publications is part of our effort to guide scholars, using these guidelines to stay ahead in their research endeavors.
LanguageEnglish
ISSN0144-929x
PublisherTAYLOR & FRANCIS LTD
Support Open AccessNo
CountryUnited Kingdom
TypeJournal
Convergefrom 1982 to 2024
AbbreviationBEHAV INFORM TECHNOL / Behav. Inf. Technol.
Frequency16 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address2-4 PARK SQUARE, MILTON PARK, ABINGDON OR14 4RN, OXON, ENGLAND

Aims and Scopes

The journal 'Behaviour & Information Technology' focuses on the interplay between human behavior and information technology, emphasizing research that explores how technology influences human actions and societal dynamics. It encompasses a wide range of topics, methodologies, and applications, aiming to bridge theoretical frameworks with practical implications.
  1. Human-Computer Interaction (HCI):
    Research in this area investigates how users interact with computers and digital systems, focusing on usability, user experience, and the psychological factors influencing these interactions.
  2. Digital Health and Well-being:
    A growing focus on how digital technologies, including mobile health applications and telehealth, impact mental and physical health outcomes, particularly in vulnerable populations.
  3. Social Media Dynamics:
    Exploration of behaviors associated with social media use, including addiction, social influence, and their effects on mental health and social interactions.
  4. Gamification and Serious Games:
    Research into how game design elements can be applied to non-game contexts to enhance engagement, learning, and behavior change.
  5. Privacy and Security:
    Studies examining users' perceptions, behaviors, and challenges related to privacy and security in digital environments, including the impacts of cybersecurity measures.
  6. Artificial Intelligence in User Experience:
    Investigating the integration of AI technologies in user interfaces and their effects on user engagement, trust, and decision-making processes.
Recent publications in 'Behaviour & Information Technology' reveal emerging themes that reflect current societal challenges and technological advancements. These trends highlight areas where research is increasingly directed, indicating a dynamic response to the evolving digital landscape.
  1. Mental Health and Technology:
    There is a rising trend in research examining the intersection of technology use and mental health, particularly the effects of social media and mobile applications on psychological well-being.
  2. AI and Machine Learning Applications:
    Studies focusing on the application of AI and machine learning in various domains, such as education and healthcare, are gaining traction, reflecting the growing integration of these technologies in user experiences.
  3. User-Centered Design and Co-Creation:
    An increasing emphasis on participatory design approaches, where end-users are actively involved in the design process to create more effective and user-friendly technologies.
  4. Behavior Change Interventions:
    Emerging research is focused on digital interventions aimed at promoting behavior change, particularly in health-related contexts, using gamification and persuasive technology.
  5. Ethical Considerations in Technology Use:
    A growing body of work is addressing the ethical implications of technology, including privacy concerns, algorithmic bias, and the social responsibilities of tech developers.

Declining or Waning

While 'Behaviour & Information Technology' has consistently covered a wide array of topics, certain themes appear to be waning in prominence. This decline suggests a shift in focus towards more contemporary issues and technologies relevant to today's digital landscape.
  1. Traditional Educational Technologies:
    Research centered on conventional e-learning tools and platforms is becoming less prevalent as the focus shifts towards innovative methods, such as gamification and AI-enhanced educational tools.
  2. General Internet Use Studies:
    Broad studies on internet usage patterns without specific contextual applications are declining, indicating a move towards more targeted research that connects technology use to specific outcomes or behaviors.
  3. Basic Usability Studies:
    While usability remains important, there is a noticeable decrease in studies purely focused on basic usability metrics without exploring deeper user experience or psychological implications.
  4. Standalone Quantitative Analyses:
    There is a shift away from isolated quantitative studies towards mixed-methods approaches that incorporate qualitative insights, reflecting a broader understanding of user behavior.
  5. Outdated Cybersecurity Practices:
    As cybersecurity evolves rapidly, older studies focusing on basic security measures without considering emerging threats and technologies are becoming less relevant.

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