INTERACTIVE LEARNING ENVIRONMENTS

Scope & Guideline

Shaping the next generation of interactive educational practices.

Introduction

Welcome to the INTERACTIVE LEARNING ENVIRONMENTS information hub, where our guidelines provide a wealth of knowledge about the journal’s focus and academic contributions. This page includes an extensive look at the aims and scope of INTERACTIVE LEARNING ENVIRONMENTS, highlighting trending and emerging areas of study. We also examine declining topics to offer insight into academic interest shifts. Our curated list of highly cited topics and recent publications is part of our effort to guide scholars, using these guidelines to stay ahead in their research endeavors.
LanguageEnglish
ISSN1049-4820
PublisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
Support Open AccessNo
CountryUnited Kingdom
TypeJournal
Converge1990, from 1992 to 1994, from 2004 to 2024
AbbreviationINTERACT LEARN ENVIR / Interact. Learn. Environ.
Frequency8 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address2-4 PARK SQUARE, MILTON PARK, ABINGDON OX14 4RN, OXON, ENGLAND

Aims and Scopes

The journal 'Interactive Learning Environments' focuses on advancing the understanding and practice of interactive learning through innovative technologies and pedagogies. It aims to explore the integration of interactive digital tools in educational contexts, enhancing learning experiences and outcomes across diverse settings.
  1. Interactive Learning Technologies:
    The journal emphasizes the use of various interactive technologies, including virtual reality (VR), augmented reality (AR), and artificial intelligence (AI), to facilitate engaging learning experiences.
  2. Pedagogical Innovations:
    It explores new pedagogical strategies such as flipped classrooms, game-based learning, and collaborative learning to enhance student engagement and knowledge retention.
  3. Diverse Learning Environments:
    The scope includes formal, informal, and non-formal learning environments, addressing educational practices across different age groups and contexts.
  4. Assessment and Evaluation:
    The journal investigates innovative assessment methods and tools, including learning analytics and automated feedback systems, to measure learning effectiveness and improve educational practices.
  5. Focus on Learning Outcomes:
    Research on how interactive learning environments impact cognitive, emotional, and social outcomes for learners is a critical aspect of the journal's contributions.
The journal 'Interactive Learning Environments' has identified several emerging themes that reflect current trends in educational research and practice. These themes indicate a shift towards more innovative and technology-driven approaches to learning.
  1. Artificial Intelligence in Education:
    A significant increase in publications exploring the role of AI, including chatbots and intelligent tutoring systems, in enhancing learning experiences and outcomes is evident.
  2. Gamification and Game-Based Learning:
    Research focusing on gamification strategies and serious games to boost engagement and motivation among learners has gained traction, reflecting a growing interest in playful learning.
  3. Collaborative and Social Learning:
    There is a rising emphasis on collaborative learning environments that leverage social interactions and peer feedback to enhance the learning experience.
  4. Personalized Learning Experiences:
    Emerging studies are increasingly addressing personalized learning pathways and adaptive learning technologies, showcasing the shift towards tailoring education to individual learner needs.
  5. Integration of VR/AR Technologies:
    The integration of VR and AR in educational settings is a trending topic, with research investigating their impact on experiential learning and student engagement.

Declining or Waning

As the field of interactive learning environments evolves, certain themes have shown signs of declining prominence within the journal's recent publications. These waning scopes may reflect changing educational priorities or the emergence of new trends.
  1. Traditional Instructional Methods:
    There is a noticeable decrease in research focusing on conventional teaching methods without the integration of technology, as the emphasis shifts towards more interactive and technology-enhanced learning approaches.
  2. General Theoretical Frameworks:
    Papers centered on broad theoretical discussions without specific applications to interactive technologies or pedagogies have become less frequent, indicating a move towards more practical, application-based research.
  3. Static Learning Environments:
    Studies exploring static or non-interactive learning environments are less common, suggesting that the journal is prioritizing research that emphasizes interactivity and engagement.
  4. Single-Discipline Focus:
    Research that is limited to a single discipline or subject area is waning, as interdisciplinary approaches and the integration of technology across various fields gain more attention.

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