Proceedings of the ACM on Computer Graphics and Interactive Techniques

Scope & Guideline

Pioneering Research in Computer Graphics and Interaction

Introduction

Welcome to the Proceedings of the ACM on Computer Graphics and Interactive Techniques information hub, where our guidelines provide a wealth of knowledge about the journal’s focus and academic contributions. This page includes an extensive look at the aims and scope of Proceedings of the ACM on Computer Graphics and Interactive Techniques, highlighting trending and emerging areas of study. We also examine declining topics to offer insight into academic interest shifts. Our curated list of highly cited topics and recent publications is part of our effort to guide scholars, using these guidelines to stay ahead in their research endeavors.
LanguageEnglish
ISSN-
PublisherASSOC COMPUTING MACHINERY
Support Open AccessNo
Country-
Type-
Converge-
AbbreviationP ACM COMPUT GRAPH / P. ACM Comput. Graph. Interact. Tech.
Frequency2 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address1601 Broadway, 10th Floor, NEW YORK, NY 10019-7434

Aims and Scopes

The journal 'Proceedings of the ACM on Computer Graphics and Interactive Techniques' focuses on advancing the field of computer graphics and interactive techniques through innovative research and practical applications. It encompasses a broad range of topics that blend theory, methodology, and application, fostering interdisciplinary collaboration. Below are the core research areas and methodologies emphasized in the journal:
  1. Real-Time Rendering Techniques:
    Research focusing on methods for real-time rendering, including innovations in ray tracing, path tracing, and shading techniques that allow for high-quality graphics in interactive applications.
  2. Procedural Content Generation:
    Studies that explore algorithms for generating content dynamically, such as textures, landscapes, and animations, often using GPU acceleration to enhance performance.
  3. Machine Learning and AI in Graphics:
    Integration of machine learning techniques into graphics, such as using deep learning for image synthesis, segmentation, and enhancing rendering processes.
  4. Human-Computer Interaction (HCI):
    Research investigating the interaction between users and graphical interfaces, including virtual reality (VR) and augmented reality (AR) experiences, and the usability of interactive systems.
  5. Artistic and Creative Applications:
    Explorations of the intersection between computer graphics and artistic expression, including projects that utilize technology for creative installations and interactive art.
  6. Simulation and Modeling:
    Development of realistic simulations for various phenomena, including fluid dynamics, cloth simulation, and physical interactions in virtual environments.
  7. Visual Effects and Animation:
    Research on techniques for creating visual effects and animations, covering both traditional and innovative methods for character animation and environmental effects.
The journal has seen significant growth in certain areas, reflecting evolving trends and emerging topics within the realms of computer graphics and interactive techniques. The following themes have gained increased attention:
  1. AI-Driven Techniques:
    There is a surge in research incorporating AI and machine learning methodologies, particularly in areas like neural rendering, deep learning for image processing, and generative models, indicating a trend towards intelligent graphics systems.
  2. Hybrid Realities and Immersive Experiences:
    Research on VR and AR technologies, particularly those that blend physical and digital experiences, is increasingly prevalent, showcasing the demand for immersive environments that enhance user engagement.
  3. Real-Time Simulation and Interaction:
    Emerging techniques for real-time simulations, especially in the context of physics-based interactions and environmental dynamics, are becoming a focus area, reflecting a need for realistic and responsive graphical applications.
  4. Environmental and Climate Awareness:
    Papers that address climate change and environmental issues through visual and interactive means are on the rise, highlighting the role of graphics in social and environmental advocacy.
  5. Collaborative and Social Interaction in Graphics:
    Themes exploring collaborative aspects of graphics, such as multiplayer interactions in gaming and social experiences in virtual environments, are gaining traction as user engagement becomes a priority.

Declining or Waning

While the journal continues to expand in several areas, some themes have shown a noticeable decline in focus over recent years. The following points highlight these waning scopes:
  1. Traditional Graphics Algorithms:
    There is a decreasing emphasis on classical graphics algorithms that do not incorporate modern computing techniques or leverage AI, as there is a shift towards more innovative and efficient approaches.
  2. Static Rendering Techniques:
    Research related to static rendering methods, which do not adapt to real-time requirements or user interactions, is becoming less prominent, overshadowed by the demand for dynamic and interactive solutions.
  3. Non-Interactive Installations:
    The focus has shifted away from purely non-interactive art installations toward interactive experiences that engage users, reflecting a broader trend in technology-enhanced art.
  4. Basic Graphics Education and Tutorials:
    Papers centered on fundamental graphics education or introductory tutorials are less frequent, as the journal leans more towards advanced research topics and innovative applications.

Similar Journals

COMPUTER ANIMATION AND VIRTUAL WORLDS

Connecting Creativity with Cutting-edge Technology.
Publisher: WILEYISSN: 1546-4261Frequency: 6 issues/year

COMPUTER ANIMATION AND VIRTUAL WORLDS, published by Wiley, is a pivotal journal in the fields of Computer Graphics and Computer-Aided Design, as well as Software. With a focus on the intersection of technology and creativity, the journal provides a platform for researchers and professionals to share innovative studies, new methodologies, and insights that shape the future of computer animation and virtual environments. Currently holding a Q2 category in Computer Graphics and a Q3 in Software for 2023, it ranks #63 out of 106 in its niche, highlighting its influence and relevance in the academic community. Though the journal operates under a subscription model, it also offers options for open access, ensuring that a broader audience can engage with groundbreaking research. The journal has been publishing continuously since its inception in 2004 and looks forward to further contributions as it moves towards its 20th anniversary in 2024. Whether you are a seasoned researcher, an industry professional, or a student eager to explore these dynamic fields, COMPUTER ANIMATION AND VIRTUAL WORLDS is an essential resource for advancing knowledge and innovation.

ACM Transactions on Interactive Intelligent Systems

Fostering Interdisciplinary Innovations in Intelligent Systems.
Publisher: ASSOC COMPUTING MACHINERYISSN: 2160-6455Frequency: 4 issues/year

ACM Transactions on Interactive Intelligent Systems is a distinguished journal published by the Association for Computing Machinery (ACM), specializing in the realms of Artificial Intelligence and Human-Computer Interaction. With an impactful presence in the academic community, it boasts a respectable Q2 quartile ranking in both fields as of 2023, highlighting its significant contributions to advancing interactive intelligent systems. The journal, identified by ISSN 2160-6455 and E-ISSN 2160-6463, encompasses a broad spectrum of research from theoretical advancements to practical implementations, offering invaluable insights for researchers, professionals, and students. The journal not only serves as a platform for innovative ideas and methodologies but also emphasizes the importance of interdisciplinary approaches in its publications. Positioned in the United States, at 1601 Broadway, 10th Floor, NEW YORK, NY 10019-7434, it stands out for its commitment to quality, rigor, and relevance within the computing and interactive systems sectors.

Journal of Computer Languages

Shaping the Landscape of Digital Communication
Publisher: ELSEVIER SCI LTDISSN: 2590-1184Frequency: 6 issues/year

Journal of Computer Languages, published by ELSEVIER SCI LTD in the United Kingdom, serves as a crucial platform for advancing research and discussion in the fields of computer networks, human-computer interaction, and software development. With an ISSN of 2590-1184 and E-ISSN 2665-9182, this journal has established itself as a prominent resource within its category, achieving Q3 rankings in 2023 across its respective domains. As part of Scopus' indexed journals, it stands at impressive ranks of #152/395 in Computer Networks and Communications, #172/407 in Software, and #76/145 in Human-Computer Interaction, reflecting its relevance and contribution to the scholarly community. Operating under an open access model, the journal emphasizes accessibility and collaboration among researchers, professionals, and students keen on exploring innovative applications and advancements in computer languages. With a publication span extending from 2019 to 2024, the year-to-year growth reinforces its commitment to impacting both academia and industry significantly. Engage with cutting-edge research and foster your understanding in computer languages through this essential publication.

COMPUTER-AIDED DESIGN

Advancing Innovation in Design and Engineering
Publisher: ELSEVIER SCI LTDISSN: 0010-4485Frequency: 12 issues/year

COMPUTER-AIDED DESIGN is a premier journal published by Elsevier Science Ltd, dedicated to the dynamic fields of Computer Graphics and Computer-Aided Design, as well as Industrial and Manufacturing Engineering. With a long-standing history since its inception in 1968, this journal plays a vital role in disseminating high-quality research and innovative methodologies that shape the future of design and engineering practices. It is positioned in the upper quartiles (Q1 and Q2) across multiple categories, highlighting its impact and reputation, with a notable 74th percentile ranking in Computer Graphics and Computer-Aided Design related fields. Researchers, professionals, and students will find valuable insights and advancements that not only push the boundaries of knowledge but also facilitate practical applications in the industry. The journal's emphasis on enhancing collaboration between academia and industry aligns with contemporary trends towards integrated design and manufacturing processes, making it an essential resource for anyone looking to stay at the forefront of technological advancement. Authors are encouraged to submit original articles that contribute to the multidisciplinary discourse within these domains.

Virtual and Physical Prototyping

Exploring the Convergence of Virtual and Physical Realms
Publisher: TAYLOR & FRANCIS LTDISSN: 1745-2759Frequency: 4 issues/year

Virtual and Physical Prototyping is a premier scholarly journal published by Taylor & Francis Ltd, which has established itself as a leading platform for innovative research in the fields of Computer Graphics, Computer-Aided Design, Industrial and Manufacturing Engineering, Modeling and Simulation, and Signal Processing. Since its inception in 2006, the journal has gained significant recognition, currently ranked in the Q1 quartile in multiple categories, reflecting its high impact and rigorous standards of scholarship. Now an Open Access journal as of 2023, it provides a unique opportunity for researchers, professionals, and students to share their work widely and engage with a global audience. With its strategic emphasis on the convergence of virtual and physical prototyping technologies, this journal contributes vital knowledge and insights that drive innovation and development in manufacturing processes and design methodologies. Located in the United Kingdom, its comprehensive approach to both theoretical and practical aspects of prototyping ensures that it remains an essential resource for advancing the respective fields it represents.

International Journal of Image and Graphics

Connecting Scholars to the Future of Imaging
Publisher: WORLD SCIENTIFIC PUBL CO PTE LTDISSN: 0219-4678Frequency: 4 issues/year

International Journal of Image and Graphics, published by World Scientific Publishing Co. Pte Ltd, serves as an essential platform for scholars and practitioners in the realms of Computer Graphics, Computer-Aided Design, and Computer Vision and Pattern Recognition. Established in 2001 and based in Singapore, this journal has become increasingly influential, with a reputation reflected in its Q3 and Q4 rankings across key categories in Scopus, highlighting its growing impact in the academic community. Open access options remain limited; however, the journal's commitment to disseminating high-quality research allows for a rich exchange of ideas among professionals and students alike. As the 2023 metrics indicate, contributions to the journal not only enhance individual academic portfolios but also promote advancements in image processing, fostering innovation and growth within the discipline until at least 2024. It is thus a vital resource for anyone looking to deepen their knowledge and understanding of contemporary trends and technologies in image processing and related fields.

ACM TRANSACTIONS ON GRAPHICS

Transforming Ideas into Visual Realities
Publisher: ASSOC COMPUTING MACHINERYISSN: 0730-0301Frequency: 6 issues/year

ACM Transactions on Graphics, a premier journal published by the Association for Computing Machinery, stands at the forefront of research in the field of computer graphics and computer-aided design. With its ISSN 0730-0301 and E-ISSN 1557-7368, this highly respected publication has maintained a stellar reputation since its inception in 1982, showcasing groundbreaking work that spans the latest innovations and applications in graphics technology. Ranked within the top tier (Q1) of its category in 2023 and occupying the 5th position out of 106 in the Scopus rankings, this journal holds a significant impact factor, reflecting its critical role in advancing knowledge and fostering collaboration among researchers, professionals, and students alike. Although it does not offer open access options, the journal provides a diverse array of scholarly articles aimed at delineating theoretical advances, practical techniques, and emerging trends within the discipline, ensuring that its readership remains at the cutting edge of the evolving landscape of digital graphics.

International Journal of Computer Games Technology

Empowering Scholars in the World of Computer Games
Publisher: HINDAWI LTDISSN: 1687-7047Frequency: 1 issue/year

International Journal of Computer Games Technology, an esteemed publication from HINDAWI LTD, serves as a pivotal platform for scholars and practitioners in the realms of computer graphics, software, and human-computer interaction. Since its inception in 2008 as an open-access journal, it has committed to disseminating cutting-edge research and innovative practices within the gaming technology sector. The journal, identified by its ISSN 1687-7047 and E-ISSN 1687-7055, is based in the United States and boasts a converged publication timeline from 2009 to 2024. Recognized in the 2023 Category Quartiles for its contributions to notable fields, it ranks Q3 in Computer Graphics and Computer-Aided Design, Q4 in Human-Computer Interaction, and Q3 in Software. With its active presence in Scopus rankings, the journal holds commendable positions in multiple categories, indicating a growing impact on the academic community. This journal not only aims to advance knowledge but also encourages collaborative exploration and innovative solutions, making it an essential resource for researchers, professionals, and students dedicated to the evolution of gaming technology.

Visual Informatics

Advancing the Future of Visual Technology
Publisher: ELSEVIERISSN: 2468-502XFrequency: 4 issues/year

Visual Informatics is a premier academic journal published by Elsevier, dedicated to advancing the fields of computer graphics, computer-aided design, and human-computer interaction. Since its launch in 2017, this Open Access journal has swiftly established itself as a leading platform for innovative research, reflected in its impressive impact factor and robust rankings in various Scopus categories. In 2023, it proudly holds positions in the top quartile (Q1) for Computer Graphics and Computer-Aided Design, Human-Computer Interaction, and Software, showcasing its influential contributions to these dynamic fields. Based in Amsterdam, Netherlands, Visual Informatics encourages the dissemination of high-quality, peer-reviewed articles that explore the intersection of visual technology and user experience, serving as an invaluable resource for researchers, professionals, and students seeking to stay at the forefront of these evolving disciplines.

JOURNAL OF VISUALIZATION

Illuminating the unseen in science and engineering.
Publisher: SPRINGERISSN: 1343-8875Frequency: 4 issues/year

JOURNAL OF VISUALIZATION, published by Springer, is a pioneering platform dedicated to advancing the fields of condensed matter physics, electrical and electronic engineering, and computer graphics through innovative visualization techniques. With an ISSN of 1343-8875 and an E-ISSN of 1875-8975, this esteemed journal has been an essential resource since its inception in 1998, and continues to shape the landscape of visualization research, boasting a Q2 ranking in key academic categories as of 2023. The journal's commitment to high-quality research is reflected in its Scopus rankings, where it stands at #47 in Computer Graphics and Computer-Aided Design, #388 in Electrical Engineering, and #222 in Condensed Matter Physics. While the journal subscribes to a traditional access model, it remains a critical outlet for researchers and professionals seeking to disseminate their findings amidst evolving technological and scientific paradigms. Situated in Germany, the JOURNAL OF VISUALIZATION encompasses a diverse array of articles that not only highlight theoretical advances but also practical applications, making it a vital resource for anyone engaged in the confluence of visual analytics and technology.