International Journal of Computer Games Technology

Scope & Guideline

Connecting Research and Practice in Game Technology

Introduction

Welcome to your portal for understanding International Journal of Computer Games Technology, featuring guidelines for its aims and scope. Our guidelines cover trending and emerging topics, identifying the forefront of research. Additionally, we track declining topics, offering insights into areas experiencing reduced scholarly attention. Key highlights include highly cited topics and recently published papers, curated within these guidelines to assist you in navigating influential academic dialogues.
LanguageEnglish
ISSN1687-7047
PublisherHINDAWI LTD
Support Open AccessYes
CountryUnited States
TypeJournal
Convergefrom 2009 to 2024
AbbreviationINT J COMPUT GAMES T / Int. J. Comput. Games Technol.
Frequency1 issue/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
AddressADAM HOUSE, 3RD FLR, 1 FITZROY SQ, LONDON W1T 5HF, ENGLAND

Aims and Scopes

The International Journal of Computer Games Technology focuses on a diverse range of topics related to computer games, including their design, implementation, and impact on society. This journal aims to bridge the gap between technology and gaming culture, exploring innovative methodologies and applications in various contexts.
  1. Game Design and Development:
    The journal emphasizes research on the design and development of games, including serious games, educational games, and therapeutic applications, showcasing methodologies that enhance player engagement and learning outcomes.
  2. Player Interaction and Engagement:
    A core focus is on understanding player behavior, motivations, and engagement strategies, particularly how game mechanics can influence players' intentions, such as continued play and purchasing decisions.
  3. Technology Integration in Gaming:
    The journal explores the integration of advanced technologies like virtual reality, cloud computing, and artificial intelligence in gaming, investigating their applications in enhancing user experience and gameplay.
  4. Social Impact and Educational Applications:
    Research on the role of video games in social change, education, and health is prominent, reflecting the journal's commitment to studying games as tools for awareness, attitude change, and skill development.
  5. Game Analytics and Modeling:
    The journal includes studies that employ data analytics and modeling techniques to understand game dynamics, player behavior, and to optimize game design through empirical research.
The journal has seen a rise in specific themes that reflect current trends in the gaming industry and societal needs. These emerging scopes indicate where future research is likely to concentrate and highlight innovative areas of exploration.
  1. Serious Games and Gamification:
    There is an increasing focus on serious games and gamification strategies, particularly in educational and therapeutic contexts, showcasing their effectiveness in enhancing learning and behavior change.
  2. AI and Machine Learning Applications:
    Emerging research on the use of artificial intelligence and machine learning in game development, particularly for enhancing player experiences and automating game design processes, is gaining traction.
  3. Impact of Virtual and Augmented Reality:
    The exploration of virtual and augmented reality technologies in gaming is on the rise, reflecting their growing importance in creating immersive experiences and their applications in various fields such as education and healthcare.
  4. Social and Behavioral Impacts of Gaming:
    Research examining the social implications of gaming, including its effects on behavior, social change, and community engagement, is trending, indicating a deeper exploration of gaming's role in society.
  5. Data-Driven Game Design:
    There is a notable increase in studies utilizing player analytics and data modeling to inform game design decisions, reflecting a shift towards evidence-based approaches in game development.

Declining or Waning

While the journal covers a wide array of topics, certain themes have shown signs of declining prominence in recent publications. This indicates a shift in research focus or a saturation of interest in these areas.
  1. Traditional Game Mechanics:
    Research centered around traditional game mechanics and gameplay paradigms has decreased, suggesting a shift towards more innovative and technology-driven approaches in game design.
  2. General Usability Studies:
    While usability remains important, specific studies focusing solely on general usability heuristics without ties to innovative game technologies or player engagement strategies are less frequently published.
  3. Physical Fitness in Gaming:
    Although physical fitness related to gaming, such as exergames, was once a prominent topic, recent publications indicate a waning interest as the focus shifts to more psychological and social aspects of gaming.

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