ACM Journal on Computing and Cultural Heritage

Scope & Guideline

Unveiling New Dimensions in Cultural Conservation.

Introduction

Delve into the academic richness of ACM Journal on Computing and Cultural Heritage with our guidelines, detailing its aims and scope. Our resource identifies emerging and trending topics paving the way for new academic progress. We also provide insights into declining or waning topics, helping you stay informed about changing research landscapes. Evaluate highly cited topics and recent publications within these guidelines to align your work with influential scholarly trends.
LanguageEnglish
ISSN1556-4673
PublisherASSOC COMPUTING MACHINERY
Support Open AccessNo
CountryUnited States
TypeJournal
Convergefrom 2008 to 2024
AbbreviationACM J COMPUT CULT HE / ACM J. Comput. Cult. Herit.
Frequency4 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address1601 Broadway, 10th Floor, NEW YORK, NY 10019-7434

Aims and Scopes

The ACM Journal on Computing and Cultural Heritage focuses on the intersection of technology and cultural heritage, exploring innovative methodologies and approaches to preserve, enhance, and engage with cultural artifacts and experiences. The journal aims to disseminate research that utilizes computational techniques to improve the accessibility, representation, and understanding of cultural heritage.
  1. Digital Preservation and Archiving:
    Research on methods and technologies for the digital preservation of cultural artifacts, including archival practices, metadata standards, and long-term data sustainability.
  2. Virtual and Augmented Reality Applications:
    Exploration of virtual and augmented reality technologies to enhance visitor experiences in museums and cultural heritage sites, including immersive storytelling and interactive exhibits.
  3. Machine Learning and AI in Cultural Heritage:
    Application of machine learning and artificial intelligence techniques for tasks such as image classification, content recognition, and enhancing user interactions with cultural heritage data.
  4. User Experience Design and Evaluation:
    Studies focusing on user experience (UX) and interaction design within cultural heritage contexts, assessing how technology can improve visitor engagement and learning.
  5. Cross-disciplinary Collaboration:
    Encouragement of interdisciplinary approaches that combine computing, humanities, archaeology, and cultural studies to further the understanding and representation of heritage.
  6. Data Interoperability and Linked Data:
    Research on creating interoperable data systems and utilizing linked data principles to enhance access to and integration of cultural heritage information.
Recent publications in the ACM Journal on Computing and Cultural Heritage illustrate emerging trends that highlight the integration of advanced technologies with cultural heritage. These themes reflect the journal's responsiveness to contemporary challenges and innovations in the field.
  1. Integration of AI and Machine Learning:
    An increasing number of studies are focusing on the use of AI and machine learning for tasks such as image recognition, content classification, and enhancing user interactions, showcasing the potential of these technologies in cultural heritage.
  2. Enhanced Visitor Experiences through Technology:
    There is a growing emphasis on developing immersive experiences using virtual and augmented reality, which enhances visitor engagement and education in cultural settings.
  3. Sustainability in Cultural Heritage Practices:
    Emerging themes focus on sustainable practices in the preservation and presentation of cultural heritage, integrating ecological considerations into digital methodologies.
  4. Crowdsourcing and Community Engagement:
    Research is increasingly exploring crowdsourcing as a method for enhancing cultural heritage projects, enabling community participation and collaborative documentation.
  5. Interdisciplinary Approaches:
    The journal is witnessing a rise in interdisciplinary research that combines computing, social sciences, and cultural studies, reflecting the need for diverse perspectives in addressing cultural heritage challenges.

Declining or Waning

As the field of cultural heritage computing evolves, certain themes have seen a decline in prominence. This waning interest may reflect shifts in research focus or the maturation of specific topics within the journal's scope.
  1. Traditional Methods of Heritage Documentation:
    There is a noticeable decrease in research focusing on conventional methods of documentation in favor of more advanced digital techniques, indicating a shift towards innovative approaches.
  2. Physical Reconstruction Techniques:
    Research papers that concentrate solely on physical reconstruction methods without integrating digital technologies are becoming less frequent, as the field moves towards fully digital solutions.
  3. Basic Educational Approaches:
    Studies that focus on traditional educational methods in cultural heritage, without leveraging technology or digital engagement strategies, are declining, reflecting a growing emphasis on interactive and immersive learning experiences.
  4. Static Display Methods in Museums:
    Research on static, non-interactive display methods in museums is waning, as the trend shifts towards dynamic, visitor-centered, and technology-enhanced exhibitions.

Similar Journals

Entertainment Computing

Unleashing Creativity Through Technology in Entertainment
Publisher: ELSEVIER SCI LTDISSN: 1875-9521Frequency: 6 issues/year

Entertainment Computing, published by ELSEVIER SCI LTD, is a leading journal that explores the intersection of computing technology and entertainment, encompassing a wide range of topics from video games to interactive media. With an ISSN of 1875-9521 and an E-ISSN of 1875-953X, this esteemed publication caters to an interdisciplinary audience, including researchers, industry professionals, and students. Since its inception in 2009, the journal has achieved impressive recognition in the academic community, ranking in the Q2 quartile for both Computer Science Applications and Human-Computer Interaction, as well as Software, according to the 2023 category quartiles. The journal's commitment to high-quality, peer-reviewed research is reflected in its Scopus rankings, where it currently stands at Rank #142/407 in Computer Science Software and Rank #62/145 in Human-Computer Interaction. With its focus on innovative research that advances the understanding of how technology shapes our entertainment experiences, Entertainment Computing plays a pivotal role in fostering scholarly discussion and practical applications in the field.

INFORMATION TECHNOLOGY AND LIBRARIES

Advancing Knowledge at the Intersection of Tech and Libraries.
Publisher: AMER LIBRARY ASSOCISSN: 0730-9295Frequency: 4 issues/year

INFORMATION TECHNOLOGY AND LIBRARIES, published by the American Library Association, stands as a crucial resource in the ever-evolving intersection of information technology and library sciences. With an ISSN of 0730-9295 and an E-ISSN of 2163-5226, this open access journal has been dedicated to fostering the dissemination of innovative research since its inception in 1971. Currently enjoying a Q2 ranking in both Information Systems and Library and Information Sciences, it is well-regarded within the scholarly community, reflecting its commitment to high-quality research outputs. The journal's diversified content scope—and a robust ranking of #80 out of 280 in the Library and Information Sciences category on Scopus—positions it as a pivotal platform for researchers, practitioners, and students alike. With the journals' emphasis on bridging technological advancements and library practices, it remains an essential tool for anyone looking to stay informed and engaged in these dynamic fields.

IMAGE AND VISION COMPUTING

Transforming insights into breakthroughs in visual computing.
Publisher: ELSEVIERISSN: 0262-8856Frequency: 12 issues/year

Image and Vision Computing, published by Elsevier, serves as a leading international journal focused on the dynamic fields of computer vision, pattern recognition, and signal processing. With its esteemed Q1 category rankings in these areas and an impressive standing in Scopus metrics, where it ranks 19th in Computer Vision and 23rd in Signal Processing, this journal has firmly positioned itself at the forefront of academic research and innovation. Established in 1983, it continues to publish cutting-edge research that drives advancements in technology and applications across various domains. The journal is committed to disseminating high-quality, peer-reviewed articles that address significant challenges and propose novel solutions, making it an essential resource for researchers, practitioners, and students alike. While not an open access journal, Image and Vision Computing offers a wealth of valuable insights into the ever-evolving landscape of visual computing technologies.

Archeomatica-Tecnologie per i Beni Culturali

Preserving the Past, Innovating the Future.
Publisher: ARCHEOMATICAISSN: 2037-2485Frequency: 4 issues/year

Archeomatica-Tecnologie per i Beni Culturali is a prestigious open-access journal dedicated to the field of cultural heritage technologies. Published by ARCHEOMATICA, this journal prides itself on disseminating high-quality research focused on innovative methodologies and technologies that enhance the preservation, conservation, and management of cultural assets. Since its inception in 2011, Archeomatica has fostered an inclusive platform for researchers, professionals, and students to share insights and advancements in the integration of science and technology within the cultural heritage sector. With a commitment to accessibility, all articles are freely available, promoting a collaborative academic environment. This journal is essential for those interested in bridging the gap between cultural heritage preservation and technological innovation, helping to ensure the longevity of our shared history.

Disegnarecon

Advancing knowledge at the intersection of design and culture.
Publisher: UNIV L AQUILAISSN: 1828-5961Frequency: 2 issues/year

Disegnarecon is a distinguished open access journal published by UNIV L AQUILA that has been contributing to the fields of architecture, urban studies, and the visual and performing arts since its inception in 2008. With an ISSN of 1828-5961, this journal serves as a pivotal platform for researchers, practitioners, and students to disseminate innovative ideas and findings. Renowned for its rigorous peer-review process, Disegnarecon has achieved notable rankings in 2023, securing a Q2 quartile in Architecture, a Q3 quartile in Urban Studies, and a prestigious Q1 quartile in Visual Arts and Performing Arts, highlighting its academic significance. The journal’s commitment to fostering interdisciplinary dialogue is further emphasized by its impressive Scopus ranks, where it stands at Rank #136 in Visual Arts and Performing Arts and Rank #96 in Architecture. Aimed at advancing knowledge and practice in its respective fields, Disegnarecon is an essential resource for anyone dedicated to exploring the intersections of design, culture, and urban environments, encouraging active participation in contemporary discourse.

International Journal of Digital Multimedia Broadcasting

Exploring Innovations in Digital Communication
Publisher: HINDAWI LTDISSN: 1687-7578Frequency: 1 issue/year

The International Journal of Digital Multimedia Broadcasting is a leading scholarly platform dedicated to the interdisciplinary exploration of digital multimedia broadcasting, published by HINDAWI LTD. With an ISSN of 1687-7578 and an E-ISSN of 1687-7586, this Open Access journal has made significant strides since its inception in 2008, ensuring wide accessibility and dissemination of research. Based in the United States, at Adam House, 3rd Flr, 1 Fitzroy Sq, London W1T 5HF, England, the journal covers a range of topics relevant to Communication, Electrical and Electronic Engineering, and Media Technology, boasting impressive Scopus rankings that highlight its influence in these fields. As part of the Q3 category in Communication and Electrical Engineering, and Q2 in Media Technology for 2023, the journal serves a vital role in fostering the understanding of technological advancements and their applications in multimedia broadcasting. Researchers, professionals, and students are encouraged to contribute to and benefit from the journal's rich repository of knowledge, paving the way for innovative developments in this dynamic industry.

Information Technology & Tourism

Shaping Tomorrow's Tourism Landscape with Technology
Publisher: SPRINGER HEIDELBERGISSN: 1098-3058Frequency: 4 issues/year

Information Technology & Tourism is a premier scholarly journal published by SPRINGER HEIDELBERG, focusing on the intersection of technology and tourism. With its ISSN 1098-3058 and E-ISSN 1943-4294, this esteemed journal boasts a remarkable impact factor and recognition as a Q1 journal in multiple categories, including Computer Science Applications, Information Systems, and Tourism, Leisure and Hospitality Management for the year 2023. The journal is notable for its rigorous peer-reviewed content, providing a platform for high-quality research and innovative practices that shape the future of the tourism industry through information technology. Researchers, practitioners, and students alike will find invaluable insights into emerging trends and technologies that drive efficiency and enhance customer experience within the tourism sector. With its converged time frame from 2014 to 2024, Information Technology & Tourism is poised to continue its influence, making it a crucial resource for anyone interested in the dynamic relationship between IT and tourism.

VIRTUAL REALITY

Shaping Tomorrow's Virtual Experiences Today
Publisher: SPRINGER LONDON LTDISSN: 1359-4338Frequency: 4 issues/year

VIRTUAL REALITY is a prestigious journal published by SPRINGER LONDON LTD that has been at the forefront of the field since its inception in 1995. This journal, with an ISSN of 1359-4338 and E-ISSN 1434-9957, serves as an indispensable resource for researchers, professionals, and students interested in the rapidly evolving domains of computer graphics, human-computer interaction, and software development. VIRTUAL REALITY holds an impressive Q1 ranking across relevant categories, reflecting its high impact within the academic community, with specific rankings such as 11th overall in Computer Graphics and Computer-Aided Design and 31st in Human-Computer Interaction. This journal aims to publish cutting-edge research that explores theoretical advancements and practical applications related to virtual environments, contributing significantly to knowledge and innovation. With access options available through institutional subscriptions, it continues to shape the landscape of its field and inspire future research in immersive technologies.

ACM Transactions on Applied Perception

Advancing Insights at the Intersection of Mind and Machine
Publisher: ASSOC COMPUTING MACHINERYISSN: 1544-3558Frequency: 4 issues/year

ACM Transactions on Applied Perception is a leading journal published by the Association for Computing Machinery, focusing on the intersection of perception science and computational methods. With an ISSN of 1544-3558 and an E-ISSN of 1544-3965, this esteemed publication has been a vital resource for innovators and researchers since its establishment in 2004. It operates within the ambit of Computer Science and the realms of Experimental and Cognitive Psychology, boasting a commendable impact factor and category rankings, including Q2 in Computer Science (miscellaneous) and Q3 in both Experimental and Cognitive Psychology and Theoretical Computer Science. The journal's scope encompasses a plethora of studies aimed at understanding human perception through computational lenses, making it an essential platform for scholarly exchange. Although it does not currently offer an Open Access option, its extensive reach and rigorous peer-review process ensure high visibility and impact in the academic community. By fostering collaboration across disciplines, ACM Transactions on Applied Perception encourages advancements that bridge perceptual research with practical applications, making it invaluable for researchers, professionals, and students engaged in this dynamic field.

TEM Journal-Technology Education Management Informatics

Connecting Scholars to Transform Educational Landscapes
Publisher: UIKTEN - ASSOC INFORMATION COMMUNICATION TECHNOLOGY EDUCATION & SCIENCEISSN: 2217-8309Frequency: 4 issues/year

TEM Journal - Technology Education Management Informatics (ISSN: 2217-8309, E-ISSN: 2217-8333) is an esteemed academic journal published by UIKTEN - Association for Information Communication Technology Education & Science based in Serbia. Since its inception in 2012, this Open Access journal has been at the forefront of disseminating cutting-edge research and innovative practices within the fields of technology education, management, and informatics. With a commitment to advancing knowledge, TEM Journal provides a platform for scholars, educators, and practitioners to share insights that foster synergy between technology and education. Ranked in the Q3 and Q4 categories across various disciplines, including Computer Science and Management of Technology and Innovation, the journal strives to enhance its impact through rigorous peer-review and a broad international readership. Researchers aiming to contribute their findings will find a supportive environment dedicated to enhancing educational practices and technological advancement.