ACM Journal on Computing and Cultural Heritage
Scope & Guideline
Fostering Interdisciplinary Connections in Cultural Heritage.
Introduction
Aims and Scopes
- Digital Preservation and Archiving:
Research on methods and technologies for the digital preservation of cultural artifacts, including archival practices, metadata standards, and long-term data sustainability. - Virtual and Augmented Reality Applications:
Exploration of virtual and augmented reality technologies to enhance visitor experiences in museums and cultural heritage sites, including immersive storytelling and interactive exhibits. - Machine Learning and AI in Cultural Heritage:
Application of machine learning and artificial intelligence techniques for tasks such as image classification, content recognition, and enhancing user interactions with cultural heritage data. - User Experience Design and Evaluation:
Studies focusing on user experience (UX) and interaction design within cultural heritage contexts, assessing how technology can improve visitor engagement and learning. - Cross-disciplinary Collaboration:
Encouragement of interdisciplinary approaches that combine computing, humanities, archaeology, and cultural studies to further the understanding and representation of heritage. - Data Interoperability and Linked Data:
Research on creating interoperable data systems and utilizing linked data principles to enhance access to and integration of cultural heritage information.
Trending and Emerging
- Integration of AI and Machine Learning:
An increasing number of studies are focusing on the use of AI and machine learning for tasks such as image recognition, content classification, and enhancing user interactions, showcasing the potential of these technologies in cultural heritage. - Enhanced Visitor Experiences through Technology:
There is a growing emphasis on developing immersive experiences using virtual and augmented reality, which enhances visitor engagement and education in cultural settings. - Sustainability in Cultural Heritage Practices:
Emerging themes focus on sustainable practices in the preservation and presentation of cultural heritage, integrating ecological considerations into digital methodologies. - Crowdsourcing and Community Engagement:
Research is increasingly exploring crowdsourcing as a method for enhancing cultural heritage projects, enabling community participation and collaborative documentation. - Interdisciplinary Approaches:
The journal is witnessing a rise in interdisciplinary research that combines computing, social sciences, and cultural studies, reflecting the need for diverse perspectives in addressing cultural heritage challenges.
Declining or Waning
- Traditional Methods of Heritage Documentation:
There is a noticeable decrease in research focusing on conventional methods of documentation in favor of more advanced digital techniques, indicating a shift towards innovative approaches. - Physical Reconstruction Techniques:
Research papers that concentrate solely on physical reconstruction methods without integrating digital technologies are becoming less frequent, as the field moves towards fully digital solutions. - Basic Educational Approaches:
Studies that focus on traditional educational methods in cultural heritage, without leveraging technology or digital engagement strategies, are declining, reflecting a growing emphasis on interactive and immersive learning experiences. - Static Display Methods in Museums:
Research on static, non-interactive display methods in museums is waning, as the trend shifts towards dynamic, visitor-centered, and technology-enhanced exhibitions.
Similar Journals
JMIR Serious Games
Elevating Rehabilitation and Wellness Through Serious GamesJMIR Serious Games is a leading open-access journal published by JMIR PUBLICATIONS, INC, dedicated to disseminating high-quality research in the emerging field of serious games for health. Since its establishment in 2013, the journal has positioned itself at the forefront of innovative strategies using game technology to improve health outcomes, rehabilitation, and mental health treatment. With a commendable impact factor and a prestigious Q1 ranking in Biomedical Engineering, Physical Therapy, and Rehabilitation for 2023, JMIR Serious Games stands out as a crucial resource for professionals and researchers aiming to explore the intersection of gaming and health sciences. The journal fosters a collaborative environment that encourages the sharing of cutting-edge research findings and applications, making it an essential reference for academics, practitioners, and students interested in harnessing the potential of serious games to transform healthcare practices.
ACM TRANSACTIONS ON GRAPHICS
Showcasing Breakthroughs in Visual DesignACM Transactions on Graphics, a premier journal published by the Association for Computing Machinery, stands at the forefront of research in the field of computer graphics and computer-aided design. With its ISSN 0730-0301 and E-ISSN 1557-7368, this highly respected publication has maintained a stellar reputation since its inception in 1982, showcasing groundbreaking work that spans the latest innovations and applications in graphics technology. Ranked within the top tier (Q1) of its category in 2023 and occupying the 5th position out of 106 in the Scopus rankings, this journal holds a significant impact factor, reflecting its critical role in advancing knowledge and fostering collaboration among researchers, professionals, and students alike. Although it does not offer open access options, the journal provides a diverse array of scholarly articles aimed at delineating theoretical advances, practical techniques, and emerging trends within the discipline, ensuring that its readership remains at the cutting edge of the evolving landscape of digital graphics.
International Journal on Digital Libraries
Connecting Scholars to the Evolving World of Digital LibrariesThe International Journal on Digital Libraries, published by Springer, is a premier scholarly journal dedicated to advancing the field of library and information sciences, specifically focusing on the integration and development of digital libraries. Since its inception covering significant periods from 1997 to 1998, 2000, and from 2004 to 2024, the journal has positioned itself as a leading source of research and practical insights, contributing to the evolving landscape of digital information access and preservation. With an impressive Q2 ranking in the category of Library and Information Sciences and a commendable Scopus rank of #56 out of 280, it engages a global audience of researchers, professionals, and students interested in the innovative uses of digital libraries, digital information management, and technological advancements in library science. Although it currently does not offer open access, the journal's significant impact factor underscores its critical role in shaping contemporary discourse and advancing knowledge in this vital area of study. The journal invites contributions that explore theoretical frameworks, empirical studies, and novel applications, aiming to foster collaboration and knowledge sharing in the dynamic world of digital libraries.
Journal on Multimodal User Interfaces
Exploring the Future of Interaction TechnologiesJournal on Multimodal User Interfaces, published by Springer, serves as a vital platform for scholarly exchange in the rapidly evolving fields of Human-Computer Interaction and Signal Processing. Established in 2008 and continuing through 2024, this journal maintains a high profile in academia, currently ranking in the Q2 category for both fields, indicating its significant contribution to ongoing research and practical applications. With its Scopus rankings placing it at #34 in Signal Processing and #49 in Human-Computer Interaction, it is recognized for publishing high-quality, impactful research. Although it is not an Open Access journal, the Journal on Multimodal User Interfaces remains accessible through institutional subscriptions. Researchers, professionals, and students will find the journal an essential resource for advancing knowledge and fostering collaboration in multimodal interaction technologies, which are crucial for enhancing user experience and developing intelligent systems.
Entertainment Computing
Advancing Research at the Heart of Entertainment TechnologyEntertainment Computing, published by ELSEVIER SCI LTD, is a leading journal that explores the intersection of computing technology and entertainment, encompassing a wide range of topics from video games to interactive media. With an ISSN of 1875-9521 and an E-ISSN of 1875-953X, this esteemed publication caters to an interdisciplinary audience, including researchers, industry professionals, and students. Since its inception in 2009, the journal has achieved impressive recognition in the academic community, ranking in the Q2 quartile for both Computer Science Applications and Human-Computer Interaction, as well as Software, according to the 2023 category quartiles. The journal's commitment to high-quality, peer-reviewed research is reflected in its Scopus rankings, where it currently stands at Rank #142/407 in Computer Science Software and Rank #62/145 in Human-Computer Interaction. With its focus on innovative research that advances the understanding of how technology shapes our entertainment experiences, Entertainment Computing plays a pivotal role in fostering scholarly discussion and practical applications in the field.
Visual Informatics
Innovating Interfaces, Transforming ExperiencesVisual Informatics is a premier academic journal published by Elsevier, dedicated to advancing the fields of computer graphics, computer-aided design, and human-computer interaction. Since its launch in 2017, this Open Access journal has swiftly established itself as a leading platform for innovative research, reflected in its impressive impact factor and robust rankings in various Scopus categories. In 2023, it proudly holds positions in the top quartile (Q1) for Computer Graphics and Computer-Aided Design, Human-Computer Interaction, and Software, showcasing its influential contributions to these dynamic fields. Based in Amsterdam, Netherlands, Visual Informatics encourages the dissemination of high-quality, peer-reviewed articles that explore the intersection of visual technology and user experience, serving as an invaluable resource for researchers, professionals, and students seeking to stay at the forefront of these evolving disciplines.
IEEE Open Journal of the Computer Society
Elevating Research Standards in a Rapidly Evolving FieldIEEE Open Journal of the Computer Society is an esteemed open-access journal dedicated to advancing the field of computer science. Published by IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC since 2020, this journal promotes innovative research and scholarly communication in a rapidly evolving technological landscape. With a notable Q1 ranking in the Computer Science (miscellaneous) category and a high Scopus percentile of 92, it serves as a premier platform for disseminating cutting-edge findings and interdisciplinary studies. The journal is committed to facilitating unrestricted access to valuable insights, fostering collaboration among researchers, professionals, and students alike. As it continues to publish impactful articles through 2024 and beyond, the IEEE Open Journal of the Computer Society remains a vital resource for anyone interested in the latest trends and developments in computer science.
HUMAN-COMPUTER INTERACTION
Pioneering Research in Human-Computer DynamicsHUMAN-COMPUTER INTERACTION is a premier academic journal published by Taylor & Francis Inc, dedicated to the interdisciplinary field of HCI, which explores the dynamic interactions between humans and computers. With its ISSN 0737-0024 and E-ISSN 1532-7051, the journal maintains a strong presence within the academic community and is recognized for its significant impact, holding a commendable impact factor that underscores its relevance. Ranked in the Q1 category for both Applied Psychology and Human-Computer Interaction, it occupies a critical position in Scopus rankings, listed as #15 in Applied Psychology and #11 in Computer Science, Human-Computer Interaction, placing it in the top 6% of relevant fields. Covering a broad spectrum of topics from usability studies to user experience design, the journal aims to facilitate innovative research and provide insights that bridge theoretical frameworks and practical applications. Published since 1985 and continuously evolving, HUMAN-COMPUTER INTERACTION remains an essential resource for researchers, professionals, and students eager to contribute to and benefit from advances in understanding how technology can effectively serve human needs.
ACM Transactions on Applied Perception
Bridging Perception Science with Computational InnovationACM Transactions on Applied Perception is a leading journal published by the Association for Computing Machinery, focusing on the intersection of perception science and computational methods. With an ISSN of 1544-3558 and an E-ISSN of 1544-3965, this esteemed publication has been a vital resource for innovators and researchers since its establishment in 2004. It operates within the ambit of Computer Science and the realms of Experimental and Cognitive Psychology, boasting a commendable impact factor and category rankings, including Q2 in Computer Science (miscellaneous) and Q3 in both Experimental and Cognitive Psychology and Theoretical Computer Science. The journal's scope encompasses a plethora of studies aimed at understanding human perception through computational lenses, making it an essential platform for scholarly exchange. Although it does not currently offer an Open Access option, its extensive reach and rigorous peer-review process ensure high visibility and impact in the academic community. By fostering collaboration across disciplines, ACM Transactions on Applied Perception encourages advancements that bridge perceptual research with practical applications, making it invaluable for researchers, professionals, and students engaged in this dynamic field.
Digital Humanities Quarterly
Advancing the intersection of technology and the humanities.Digital Humanities Quarterly, published by the Alliance Digital Humanities Organizations, is a leading open-access journal since 2007, dedicated to advancing research at the intersection of digital technologies and the humanities. With a noteworthy ISSN of 1938-4122, this journal serves as a vital platform for scholars engaging in innovative digital methodologies across diverse fields, including arts and humanities, communication, library sciences, and computer networks. Over its converged years from 2018 to 2024, it has earned impressive rankings, notably being placed in Q2 among peers (2023) in Arts and Humanities, Communication, and Library and Information Sciences. With an impact on critical discourse and practice in digital scholarship, Digital Humanities Quarterly is essential for researchers, professionals, and students aiming to understand and contribute to this dynamic field. The journal is based in the United States at Snell Library 213, Northeastern University, Boston, MA 02115, and strives to connect a global audience through its unrestricted access model.