VIRTUAL REALITY
Scope & Guideline
Unlocking New Realities Through Cutting-Edge Research
Introduction
Aims and Scopes
- Interdisciplinary Applications of VR:
The journal publishes research exploring the use of VR in diverse fields such as healthcare, education, psychology, and entertainment, highlighting its potential to enhance learning, therapy, and user engagement. - User Experience and Interaction Design:
A core area of focus is the investigation of user experience (UX) in VR environments, including studies on immersion, presence, and usability, aiming to improve interaction design for various applications. - Technological Innovations:
The journal features advancements in VR technologies, including hardware, software, and methodologies, such as motion tracking, haptic feedback, and augmented reality (AR) integration, contributing to the evolution of immersive systems. - Psychological and Physiological Effects:
Research examining the psychological and physiological responses to VR experiences is prominent, including studies on cybersickness, emotional responses, and cognitive load, providing insights into user well-being. - Educational and Training Applications:
The journal emphasizes the role of VR in education and training, showcasing studies that assess its effectiveness in skill development, knowledge retention, and experiential learning across various disciplines.
Trending and Emerging
- Mental Health and Therapy:
There is a growing interest in the application of VR for mental health interventions, such as exposure therapy for anxiety disorders, PTSD, and stress reduction, reflecting the potential of VR to provide immersive therapeutic experiences. - Education and Training Innovations:
Research on VR's role in education and training is on the rise, particularly studies that assess its effectiveness in enhancing learning outcomes, engagement, and skill acquisition in various disciplines. - Social and Collaborative VR Experiences:
Emerging studies focus on social interactions within VR environments, exploring how collaborative VR experiences can enhance social learning, teamwork, and community building, especially in remote settings. - Ethics and Accessibility in VR:
There is an increasing focus on the ethical implications and accessibility of VR technologies, addressing issues related to user safety, inclusivity, and the psychological impacts of immersive experiences. - Integration of AI and Machine Learning:
The integration of artificial intelligence and machine learning with VR applications is gaining momentum, with research exploring how these technologies can enhance user experiences, personalization, and real-time adaptability.
Declining or Waning
- Traditional Gaming Applications:
Research solely focused on traditional gaming experiences in VR has seen a decrease, as the field expands to include more educational and therapeutic applications that leverage immersive technologies. - Basic VR Hardware Studies:
Papers concentrated on fundamental studies of VR hardware without application context are becoming less frequent, as the focus shifts toward practical implementations and user-centered research. - Generalized User Engagement Studies:
Studies that broadly address user engagement without specific contextual applications are waning, as researchers are increasingly targeting niche areas such as mental health, education, and specialized training. - Standalone VR Experiences:
Research focusing solely on standalone VR experiences, lacking integration with other technologies like AR or mixed reality (MR), is declining as the journal highlights more complex, hybrid applications. - Overly Technical Methodologies:
Papers that prioritize overly technical methodologies without clear practical implications are less common, as the journal favors research that demonstrates real-world applications and user impact.
Similar Journals
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Catalyzing Creativity in Computer GraphicsIEEE Computer Graphics and Applications is a premier journal published by the IEEE Computer Society, focusing on the rapidly evolving fields of computer graphics and computer-aided design. With an established history since 1981, this journal has become a vital platform for disseminating innovative research and applications that bridge theory and practice. It is indexed in Scopus, holding a respectable rank of #49 in Computer Graphics and Computer-Aided Design and #250 in Software, reflecting its significant contribution to the academic community with a notable 54th and 38th percentile, respectively. While it currently operates without open access options, the journal continues to provide valuable insights that cater to researchers, professionals, and students alike, striving to push the boundaries of technology and creativity. With plans to converge until 2024, IEEE Computer Graphics and Applications remains committed to fostering advancements in the discipline, making it an essential resource for those at the forefront of computer graphics innovation.
DIGITAL CREATIVITY
Innovating the Future of Creative Practices and Digital AestheticsDIGITAL CREATIVITY, published by Routledge Journals, Taylor & Francis Ltd, is a distinguished academic journal that serves as a vital platform for interdisciplinary research across the realms of Arts and Humanities, Computational Theory and Mathematics, Computer Graphics, and Human-Computer Interaction. Since its inception in 2005, this journal has aimed to explore the intersection of digital technologies and creative practices, making significant contributions to our understanding of digital aesthetics, interactive design, and the evolving nature of creativity in the digital age. With an impressive Q1 ranking in Arts and Humanities and notable standings in related computational fields, DIGITAL CREATIVITY appeals to a diverse audience of researchers, professionals, and students eager to engage with pioneering studies and innovative methodologies. While it presents valuable content primarily through subscription access, its credence in driving forward-thinking discussions is underscored by its ongoing relevance and commitment to advancing knowledge in a rapidly changing digital landscape. Join the conversation and contribute to shaping the future of digital creativity.
International Journal of Gaming and Computer-Mediated Simulations
Advancing Research in Digital InteractionsThe International Journal of Gaming and Computer-Mediated Simulations, published by IGI Global, serves as a pivotal platform for the dissemination of cutting-edge research in the realms of gaming and computer-mediated interactions. Established in 2009, it has consistently provided a scholarly space for innovative discussions around the implications, advancements, and societal impacts of gaming technologies and simulations. With an impressive impact factor as it continues to grow within the Q3 category of Computer Science Applications, this journal ranks #491 out of 817 in Scopus, highlighting its significance within an evolving discipline. Featuring contributions from both established and emerging scholars, the journal aims to bridge theoretical knowledge and practical application, thereby nourishing the academic pursuits of researchers, practitioners, and students alike. Access to the journal's rich content is critical for those striving to keep pace in this dynamic field, making it an essential resource for anyone invested in the future of gaming and computer-mediated environments.
Games for Health Journal
Advancing health through the power of play.Games for Health Journal, published by MARY ANN LIEBERT, INC, is a pioneering journal at the intersection of gaming technology and health, dedicated to advancing the understanding of how digital games can influence health outcomes. Since its inception in 2012 and continuing through 2024, this highly regarded journal has established itself as an essential resource, achieving impressive rankings in a variety of categories—specifically, Q1 in both Health (Social Science) and Rehabilitation, and Q2 in Computer Science Applications and Public Health. Accessibility to cutting-edge research is facilitated through its current Scopus rank, which places it among the top tiers of its field, ensuring it is a vital tool for researchers, professionals, and students keen on exploring innovative approaches to health through gaming. Moreover, the absence of Open Access underscores the journal's commitment to rigorous peer-reviewed content, ensuring high-quality contributions from experts across disciplines. By bridging technology and health, Games for Health Journal stands at the forefront of shaping health-related gaming research, guiding future innovations and applications in the ever-evolving landscape of health solutions.
DISPLAYS
Exploring Cutting-Edge Research in Display SystemsDISPLAYS is a prestigious journal published by Elsevier that focuses on the dynamic intersection of Electrical and Electronic Engineering, Hardware and Architecture, and Human-Computer Interaction. Since its inception in 1979, the journal has made significant contributions to advancing the field, currently holding a notable impact factor and ranking within the Q2 category across multiple disciplines, including Electrical and Electronic Engineering, Hardware and Architecture, and Human-Computer Interaction. With its broad scope, DISPLAYS is dedicated to publishing high-quality research that inspires innovation in display technology and its applications. Researchers and professionals benefit from access to cutting-edge findings in the realm of display systems, which are integral to the evolving landscape of digital interaction. Operating without an open access option, the journal ensures rigorous peer review, maintaining the highest standards of academic integrity and research quality. Positioned in the heart of the Netherlands, DISPLAYS continues to play a critical role in shaping future advancements, making it an essential read for anyone committed to these vital fields of study.
Frontiers in Computer Science
Driving the future of technology through scholarly exploration.Frontiers in Computer Science is a premier open-access journal published by Frontiers Media SA that has rapidly established itself as a prominent platform for scholarly research in the diverse and evolving field of computer science. With a notable impact factor reflecting its high citation rates, this journal aims to disseminate innovative findings and groundbreaking studies across multiple subdisciplines, including Computer Science Applications, Computer Vision and Pattern Recognition, and Human-Computer Interaction. Since its inception in 2019, and with a consistent trajectory from 2019 to 2024, it has garnered accolades, achieving Q2 ranking in several categories and an impressive Q1 in miscellaneous areas of computer science. Researchers, professionals, and students alike are encouraged to contribute to this dynamic journal that serves as a vital resource for advancing knowledge and fostering collaborative dialogue in the global computer science community. Frontiers in Computer Science is committed to providing open access to research, promoting unrestricted sharing of ideas and fostering innovation at the intersection of technology and society.
INTERACTIVE LEARNING ENVIRONMENTS
Unveiling the potential of technology in transformative learning experiences.INTERACTIVE LEARNING ENVIRONMENTS, published by Routledge Journals, Taylor & Francis Ltd, is a premier peer-reviewed journal that focuses on the intersection of technology and education, dedicated to advancing the understanding of interactive learning methodologies. With an impressive Q1 ranking in both Computer Science Applications and Education, as well as in E-learning, this journal stands out as an authoritative source of innovative research, ranking 28th in Education and 65th in Computer Science according to Scopus metrics. The journal's comprehensive scope covers a broad range of topics, from the effectiveness of haptic feedback in learning environments to the development of adaptive learning technologies, making it a vital resource for researchers, educators, and policy-makers alike. Although currently not an open-access publication, INTERACTIVE LEARNING ENVIRONMENTS provides readers with substantial insights and empirical findings critical for both theoretical and practical applications in the evolving landscape of educational technology.
International Journal of Serious Games
Unlocking the Power of Play for Meaningful ChangeThe International Journal of Serious Games is a pioneering publication dedicated to advancing the interdisciplinary field of serious games and their application in various domains such as education, artificial intelligence, and human-computer interaction. Published by SERIOUS GAMES SOC in Italy, this Open Access journal has been facilitating unrestricted access to innovative research since 2014. The journal is recognized for its quality, achieving prominent rankings in its categories, including Q2 in Education and Q2 in Computer Graphics and Computer-Aided Design as of 2023. With its commitment to academic rigor, it places itself as an essential resource for researchers, professionals, and students seeking to explore the transformative potential of serious games. Housed at the IST INT COMUNICAZIONI, VILLA PIAGGIO, GENOA, the journal continues to foster knowledge sharing and collaboration across disciplines, enriching the global discourse on gaming for impact.
Cyberpsychology Behavior and Social Networking
Exploring the Digital MindscapeCyberpsychology Behavior and Social Networking is a leading international journal dedicated to the exploration of the intricate relationship between psychology and digital interactions. Published by Mary Ann Liebert, Inc, this esteemed journal boasts a strong impact factor, reflecting its significance in the fields of psychology, communication, and computer science. With a broad scope encompassing topics such as social networking, online behavior, and human-computer interaction, the journal aims to provide a vital platform for researchers, professionals, and students to share innovative research and insights. Recognized as a Q1 journal across multiple categories, including Applied Psychology and Human-Computer Interaction, it ranks impressively among its peers, underscoring its influence in advancing academic discourse. Additionally, the journal offers open access options, enhancing the visibility and accessibility of published work to a diverse audience. As digital technologies continue to evolve, Cyberpsychology Behavior and Social Networking remains at the forefront, fostering scholarly dialogue that navigates the psychological ramifications of our increasingly interconnected digital lives.
Computers
Connecting Research and Technology for a Better TomorrowComputers is a leading journal published by MDPI, dedicated to advancing research in the fields of computer networks and communications, as well as human-computer interaction. Since its inception in 2012, it has established itself as a vital resource for scholars and practitioners, achieving an impressive Q2 ranking in Computer Networks and Communications and a Q3 ranking in Human-Computer Interaction as of 2023. The journal is indexed in Scopus, highlighting its relevance with a rank of #135/395 and #72/145 in their respective categories. Published in Switzerland, this open-access journal ensures widespread dissemination of research findings, supporting the global academic community in enhancing technologies relevant to computer science. Access options are available, fostering an environment where knowledge is shared freely. With an emphasis on innovation, redesign, and collaboration between humans and technology, Computers plays a crucial role in shaping the future of digital interactions.