VIRTUAL REALITY

Scope & Guideline

Exploring the Frontiers of Immersive Technology

Introduction

Welcome to your portal for understanding VIRTUAL REALITY, featuring guidelines for its aims and scope. Our guidelines cover trending and emerging topics, identifying the forefront of research. Additionally, we track declining topics, offering insights into areas experiencing reduced scholarly attention. Key highlights include highly cited topics and recently published papers, curated within these guidelines to assist you in navigating influential academic dialogues.
LanguageEnglish
ISSN1359-4338
PublisherSPRINGER LONDON LTD
Support Open AccessYes
CountryUnited Kingdom
TypeJournal
Converge1995, from 1998 to 2000, 2002, from 2004 to 2024
AbbreviationVIRTUAL REAL-LONDON / Virtual Real.
Frequency4 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address236 GRAYS INN RD, 6TH FLOOR, LONDON WC1X 8HL, ENGLAND

Aims and Scopes

The journal 'Virtual Reality' focuses on the multifaceted applications and implications of virtual reality (VR) technologies across various domains, emphasizing interdisciplinary research and innovations that contribute to the understanding and advancement of immersive experiences.
  1. Interdisciplinary Applications of VR:
    The journal publishes research exploring the use of VR in diverse fields such as healthcare, education, psychology, and entertainment, highlighting its potential to enhance learning, therapy, and user engagement.
  2. User Experience and Interaction Design:
    A core area of focus is the investigation of user experience (UX) in VR environments, including studies on immersion, presence, and usability, aiming to improve interaction design for various applications.
  3. Technological Innovations:
    The journal features advancements in VR technologies, including hardware, software, and methodologies, such as motion tracking, haptic feedback, and augmented reality (AR) integration, contributing to the evolution of immersive systems.
  4. Psychological and Physiological Effects:
    Research examining the psychological and physiological responses to VR experiences is prominent, including studies on cybersickness, emotional responses, and cognitive load, providing insights into user well-being.
  5. Educational and Training Applications:
    The journal emphasizes the role of VR in education and training, showcasing studies that assess its effectiveness in skill development, knowledge retention, and experiential learning across various disciplines.
The landscape of virtual reality research is rapidly evolving, with several themes gaining traction as researchers explore innovative applications and address emerging challenges in the field.
  1. Mental Health and Therapy:
    There is a growing interest in the application of VR for mental health interventions, such as exposure therapy for anxiety disorders, PTSD, and stress reduction, reflecting the potential of VR to provide immersive therapeutic experiences.
  2. Education and Training Innovations:
    Research on VR's role in education and training is on the rise, particularly studies that assess its effectiveness in enhancing learning outcomes, engagement, and skill acquisition in various disciplines.
  3. Social and Collaborative VR Experiences:
    Emerging studies focus on social interactions within VR environments, exploring how collaborative VR experiences can enhance social learning, teamwork, and community building, especially in remote settings.
  4. Ethics and Accessibility in VR:
    There is an increasing focus on the ethical implications and accessibility of VR technologies, addressing issues related to user safety, inclusivity, and the psychological impacts of immersive experiences.
  5. Integration of AI and Machine Learning:
    The integration of artificial intelligence and machine learning with VR applications is gaining momentum, with research exploring how these technologies can enhance user experiences, personalization, and real-time adaptability.

Declining or Waning

While the journal continues to explore a wide array of topics, certain themes have shown a decline in prominence over recent years, reflecting shifts in research focus and technological advancements.
  1. Traditional Gaming Applications:
    Research solely focused on traditional gaming experiences in VR has seen a decrease, as the field expands to include more educational and therapeutic applications that leverage immersive technologies.
  2. Basic VR Hardware Studies:
    Papers concentrated on fundamental studies of VR hardware without application context are becoming less frequent, as the focus shifts toward practical implementations and user-centered research.
  3. Generalized User Engagement Studies:
    Studies that broadly address user engagement without specific contextual applications are waning, as researchers are increasingly targeting niche areas such as mental health, education, and specialized training.
  4. Standalone VR Experiences:
    Research focusing solely on standalone VR experiences, lacking integration with other technologies like AR or mixed reality (MR), is declining as the journal highlights more complex, hybrid applications.
  5. Overly Technical Methodologies:
    Papers that prioritize overly technical methodologies without clear practical implications are less common, as the journal favors research that demonstrates real-world applications and user impact.

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