DISPLAYS

Scope & Guideline

Innovating at the Intersection of Engineering and Interaction

Introduction

Welcome to your portal for understanding DISPLAYS, featuring guidelines for its aims and scope. Our guidelines cover trending and emerging topics, identifying the forefront of research. Additionally, we track declining topics, offering insights into areas experiencing reduced scholarly attention. Key highlights include highly cited topics and recently published papers, curated within these guidelines to assist you in navigating influential academic dialogues.
LanguageEnglish
ISSN0141-9382
PublisherELSEVIER
Support Open AccessNo
CountryNetherlands
TypeJournal
Convergefrom 1979 to 2024
AbbreviationDISPLAYS / Displays
Frequency5 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
AddressRADARWEG 29, 1043 NX AMSTERDAM, NETHERLANDS

Aims and Scopes

The journal "DISPLAYS" focuses on advancing the field of display technologies through innovative research and practical applications. It serves as a platform for interdisciplinary studies that intersect optics, engineering, computer science, and human-computer interaction, aiming to enhance the performance and user experience of display systems.
  1. Display Technology Innovations:
    Research on novel display technologies including OLED, micro-LED, holographic displays, and their applications across various domains such as consumer electronics, medical imaging, and automotive.
  2. Human-Computer Interaction (HCI):
    Studies exploring user interaction, ergonomics, and cognitive responses related to display interfaces, including the impact of design choices on usability and user experience.
  3. Image Processing and Enhancement Techniques:
    Investigations into image processing methods for enhancing visual quality, including super-resolution, dehazing, and image segmentation, often leveraging deep learning techniques.
  4. Virtual and Augmented Reality Applications:
    Exploration of display technologies in virtual and augmented reality contexts, focusing on user experience, visual fidelity, and the mitigation of motion sickness.
  5. Multimodal Interaction and Interface Design:
    Research on integrating visual displays with other sensory modalities (e.g., auditory, haptic) to create more immersive and effective user interfaces.
Recent publications in "DISPLAYS" indicate emerging themes that reflect the evolving landscape of display technology and user interaction. These trends highlight the journal's responsiveness to contemporary challenges and innovations in the field.
  1. Artificial Intelligence in Display Systems:
    The integration of AI and machine learning techniques for optimizing display performance and enhancing user interaction is increasingly prevalent in recent studies.
  2. 3D and Holographic Displays:
    Research focusing on three-dimensional and holographic display technologies is gaining momentum, driven by advancements in optics and user demand for immersive experiences.
  3. Health and Ergonomics in Display Usage:
    There is a growing emphasis on understanding the health impacts of display usage, including visual fatigue and ergonomics, particularly in the context of prolonged screen time.
  4. Interactive and Adaptive Displays:
    Emerging designs that allow for adaptive interfaces and interactivity are becoming a significant focus, reflecting a trend towards personalized user experiences.
  5. Sustainable and Energy-Efficient Display Technologies:
    Research is increasingly addressing the environmental impact of display technologies, with a focus on energy-efficient designs and sustainable materials.

Declining or Waning

While the journal covers a wide range of topics, certain areas of research appear to be declining in prominence. This could reflect shifts in technological focus or changing research priorities within the field.
  1. Traditional 2D Display Technologies:
    Research on conventional flat-panel displays is becoming less prominent as advancements in more immersive and interactive display technologies gain traction.
  2. Physical Display Materials:
    Studies focused solely on the materials used in display construction, such as glass and plastics, are decreasing as research shifts towards more complex systems and applications.
  3. Basic Optical Principles:
    Papers that concentrate on fundamental optical theories without application to modern technology are less frequent, as the field advances towards practical, application-driven research.
  4. Static Image Quality Assessment:
    The focus on static image quality metrics is waning, with a shift towards dynamic and contextual assessments of image quality in real-time applications.

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