Journal of Gaming and Virtual Worlds

Scope & Guideline

Exploring the Frontiers of Digital Play.

Introduction

Explore the comprehensive scope of Journal of Gaming and Virtual Worlds through our detailed guidelines, including its aims and scope. Stay updated with trending and emerging topics, and delve into declining areas to understand shifts in academic interest. Our guidelines also showcase highly cited topics, featuring influential research making a significant impact. Additionally, discover the latest published papers and those with high citation counts, offering a snapshot of current scholarly conversations. Use these guidelines to explore Journal of Gaming and Virtual Worlds in depth and align your research initiatives with current academic trends.
LanguageEnglish
ISSN1757-191x
PublisherINTELLECT LTD
Support Open AccessNo
CountryUnited Kingdom
TypeJournal
Convergefrom 2009 to 2024
AbbreviationJ GAMING VIRTUAL WOR / J. Gaming Virtual Worlds
Frequency3 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
AddressTHE MILL, PARNALL RD, BRISTOL BS16 3JG, ENGLAND

Aims and Scopes

The Journal of Gaming and Virtual Worlds serves as an interdisciplinary platform for exploring the multifaceted dimensions of gaming culture, virtual environments, and their socio-cultural implications. The journal emphasizes innovative research methodologies and theoretical frameworks that deepen the understanding of games as complex cultural artifacts.
  1. Cultural and Social Impact of Games:
    Investigates how video games influence and reflect societal values, norms, and behaviors, including themes of inclusivity, diversity, and representation.
  2. Game Design and Mechanics:
    Analyzes the intricacies of game design, including mechanics, aesthetics, and player interactions, often employing case studies to illustrate these concepts.
  3. Narrative and Rhetoric in Gaming:
    Explores the storytelling aspects of games, examining how narratives are constructed and their rhetorical effects on players, especially regarding mental health and morality.
  4. Play and Experience:
    Focuses on the phenomenology of gaming and the player experience, including emotional responses, social dynamics, and the ethics surrounding gameplay.
  5. Technological and Economic Aspects of Gaming:
    Addresses the implications of technological advancements in gaming and the economic structures that support the gaming industry, including user-generated content, copyright issues, and gamification.
Recent publications in the Journal of Gaming and Virtual Worlds reveal emerging themes that reflect the evolving landscape of gaming research. These trends highlight the journal's commitment to addressing contemporary issues and innovations within the gaming sphere.
  1. Social Dynamics in Gaming:
    An increasing emphasis on the social aspects of gaming, particularly in multiplayer contexts, showcases the importance of community and social expressiveness among players.
  2. Mental Health and Gaming:
    Research focusing on mental health representations and player experiences is gaining traction, indicating a growing interest in the psychological implications of gaming.
  3. Diversity and Inclusivity:
    There is a notable rise in studies addressing diversity and inclusivity within gaming narratives and communities, reflecting broader societal movements towards representation.
  4. Game Localization and Globalization:
    An emerging focus on the localization of games and the cross-cultural implications of gaming indicates an interest in how games are adapted for different audiences globally.
  5. User-Generated Content and Copyright:
    Research on the implications of user-generated content and related legal issues is trending, highlighting the evolving relationship between players and game developers.

Declining or Waning

While the Journal of Gaming and Virtual Worlds has maintained a diverse range of themes, some areas of focus appear to be declining in prominence over recent years. This shift suggests a potential reorientation of scholarly interests within the gaming research community.
  1. Traditional Game Genres:
    Research centered on conventional game genres such as platformers and shooters has seen a decline, as scholars increasingly explore innovative and hybrid genres.
  2. Nostalgia in Gaming:
    The examination of nostalgic themes in gaming, while still relevant, has become less frequent, suggesting a shift towards contemporary and future gaming experiences.
  3. Single-Player Game Experiences:
    The focus on single-player gaming narratives and mechanics is waning as more research gravitates towards multiplayer and social gaming dynamics.
  4. Historical Gaming Analysis:
    While historical perspectives were once a significant focus, there seems to be a reduction in studies specifically analyzing historical games, likely as the field moves towards more current and emergent trends.

Similar Journals

Gaming Law Review-Economics Regulation Compliance and Policy

Unpacking the Complexities of Gaming Legislation.
Publisher: MARY ANN LIEBERT, INCISSN: 2572-5300Frequency: 10 issues/year

Gaming Law Review: Economics Regulation Compliance and Policy is a groundbreaking journal published by Mary Ann Liebert, Inc., a renowned leader in disseminating cutting-edge research across various fields. Focused on the intersection of gaming, law, and economics, this journal delves into pressing issues regarding regulation, compliance, and policy surrounding the gaming industry. With an ISSN of 2572-5300 and E-ISSN 2572-5327, it serves as a crucial platform for academics, legal professionals, and policymakers to explore the dynamic landscape of gaming legislation and economic impact. While currently not open access, the journal allows for in-depth analysis and discussion necessary to navigate the complexities within this evolving field. With the rapid growth of the gaming sector, Gaming Law Review plays a vital role in contributing to an informed dialogue and providing researchers, professionals, and students access to pivotal insights and developments in gaming law and policy.

Journal on Multimodal User Interfaces

Enhancing Interaction: Where Technology Meets Usability
Publisher: SPRINGERISSN: 1783-7677Frequency: 4 issues/year

Journal on Multimodal User Interfaces, published by Springer, serves as a vital platform for scholarly exchange in the rapidly evolving fields of Human-Computer Interaction and Signal Processing. Established in 2008 and continuing through 2024, this journal maintains a high profile in academia, currently ranking in the Q2 category for both fields, indicating its significant contribution to ongoing research and practical applications. With its Scopus rankings placing it at #34 in Signal Processing and #49 in Human-Computer Interaction, it is recognized for publishing high-quality, impactful research. Although it is not an Open Access journal, the Journal on Multimodal User Interfaces remains accessible through institutional subscriptions. Researchers, professionals, and students will find the journal an essential resource for advancing knowledge and fostering collaboration in multimodal interaction technologies, which are crucial for enhancing user experience and developing intelligent systems.

IEEE COMPUTER GRAPHICS AND APPLICATIONS

Pioneering Research in Computer-Aided Design
Publisher: IEEE COMPUTER SOCISSN: 0272-1716Frequency: 6 issues/year

IEEE Computer Graphics and Applications is a premier journal published by the IEEE Computer Society, focusing on the rapidly evolving fields of computer graphics and computer-aided design. With an established history since 1981, this journal has become a vital platform for disseminating innovative research and applications that bridge theory and practice. It is indexed in Scopus, holding a respectable rank of #49 in Computer Graphics and Computer-Aided Design and #250 in Software, reflecting its significant contribution to the academic community with a notable 54th and 38th percentile, respectively. While it currently operates without open access options, the journal continues to provide valuable insights that cater to researchers, professionals, and students alike, striving to push the boundaries of technology and creativity. With plans to converge until 2024, IEEE Computer Graphics and Applications remains committed to fostering advancements in the discipline, making it an essential resource for those at the forefront of computer graphics innovation.

Computer Assisted Language Learning

Exploring the Intersection of Technology and Language Acquisition
Publisher: ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTDISSN: 0958-8221Frequency: 8 issues/year

Computer Assisted Language Learning is a prestigious journal dedicated to the interdisciplinary field of language education technology, published by Routledge Journals, Taylor & Francis Ltd. With its ISSN 0958-8221 and E-ISSN 1744-3210, the journal has become a cornerstone for researchers and practitioners interested in the innovative integration of computer technology in language learning processes. As of 2023, it holds an impressive impact factor, ranking Q1 in both Computer Science Applications and Linguistics and Language categories, indicating its significance within these scholarly domains. The journal covers a wide array of subjects, including language acquisition, educational technology, and instructional design, facilitating an understanding of how digital tools can enhance language learning experiences. Its rigorous editorial standards ensure that published articles undergo thorough peer review, making it a highly respected platform for disseminating cutting-edge research. With an extensive publication history dating back to 1990 and an ongoing commitment to exploring the dynamics of language learning in digital contexts, this journal is essential for academics, educators, and students alike who are looking to stay at the forefront of research in computer-assisted language education.

Games for Health Journal

Pioneering research at the crossroads of gaming and health.
Publisher: MARY ANN LIEBERT, INCISSN: 2161-783XFrequency: 6 issues/year

Games for Health Journal, published by MARY ANN LIEBERT, INC, is a pioneering journal at the intersection of gaming technology and health, dedicated to advancing the understanding of how digital games can influence health outcomes. Since its inception in 2012 and continuing through 2024, this highly regarded journal has established itself as an essential resource, achieving impressive rankings in a variety of categories—specifically, Q1 in both Health (Social Science) and Rehabilitation, and Q2 in Computer Science Applications and Public Health. Accessibility to cutting-edge research is facilitated through its current Scopus rank, which places it among the top tiers of its field, ensuring it is a vital tool for researchers, professionals, and students keen on exploring innovative approaches to health through gaming. Moreover, the absence of Open Access underscores the journal's commitment to rigorous peer-reviewed content, ensuring high-quality contributions from experts across disciplines. By bridging technology and health, Games for Health Journal stands at the forefront of shaping health-related gaming research, guiding future innovations and applications in the ever-evolving landscape of health solutions.

Multimodal Technologies and Interaction

Enhancing Interaction Through Innovative Research.
Publisher: MDPIISSN: Frequency: 12 issues/year

Multimodal Technologies and Interaction, published by MDPI since 2017, is an esteemed open-access journal based in Switzerland, dedicated to the exploration and advancement of innovative multimodal systems that enhance user experience across various digital platforms. With its commitment to disseminating high-quality research in diverse areas such as Computer Networks and Communications, Human-Computer Interaction, and Neuroscience, the journal has rapidly established itself within the academic community, achieving a commendable position in Scopus rankings including Q2 in both Computer Networks and Communications and Computer Science Applications. As an essential resource for researchers, professionals, and students alike, Multimodal Technologies and Interaction fosters interdisciplinary dialogue and supports the development of cutting-edge technologies, ensuring that advancements in multimodal interaction are accessible to a global audience. Scholars can benefit from its Open Access format, allowing unrestricted access to influential studies that shape the future of technology and interaction design.

Bulletin of the Technical Committee on Learning Technology

Transforming Learning Environments with Technological Advances
Publisher: IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCISSN: 2306-0212Frequency: 4 issues/year

Bulletin of the Technical Committee on Learning Technology, published by IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, is a pivotal journal that intersects the realms of education and computer science. With a noteworthy ISSN of 2306-0212, this journal serves as a vital platform for disseminating innovative research and development in learning technologies, particularly focusing on technological advancements that enhance educational environments and methodologies. Although coverage in Scopus has been discontinued, the journal's past contributions are reflected in its competitive rankings, with a position of Rank #624 in Social Sciences - Education and Rank #427 in Computer Science - Computer Science Applications. This indicates a solid niche in the academic landscape, making it a valuable resource for researchers, educators, and practitioners seeking to advance the dialogue around technology integration in learning. The Bulletin fosters an open exchange of knowledge and encourages the exploration of emerging technology applications in education, positioning itself as an important component in the ongoing development of learning technologies.

Entertainment Computing

Exploring the Fusion of Technology and Entertainment
Publisher: ELSEVIER SCI LTDISSN: 1875-9521Frequency: 6 issues/year

Entertainment Computing, published by ELSEVIER SCI LTD, is a leading journal that explores the intersection of computing technology and entertainment, encompassing a wide range of topics from video games to interactive media. With an ISSN of 1875-9521 and an E-ISSN of 1875-953X, this esteemed publication caters to an interdisciplinary audience, including researchers, industry professionals, and students. Since its inception in 2009, the journal has achieved impressive recognition in the academic community, ranking in the Q2 quartile for both Computer Science Applications and Human-Computer Interaction, as well as Software, according to the 2023 category quartiles. The journal's commitment to high-quality, peer-reviewed research is reflected in its Scopus rankings, where it currently stands at Rank #142/407 in Computer Science Software and Rank #62/145 in Human-Computer Interaction. With its focus on innovative research that advances the understanding of how technology shapes our entertainment experiences, Entertainment Computing plays a pivotal role in fostering scholarly discussion and practical applications in the field.

Visual Informatics

Exploring the Intersection of Art and Algorithms
Publisher: ELSEVIERISSN: 2468-502XFrequency: 4 issues/year

Visual Informatics is a premier academic journal published by Elsevier, dedicated to advancing the fields of computer graphics, computer-aided design, and human-computer interaction. Since its launch in 2017, this Open Access journal has swiftly established itself as a leading platform for innovative research, reflected in its impressive impact factor and robust rankings in various Scopus categories. In 2023, it proudly holds positions in the top quartile (Q1) for Computer Graphics and Computer-Aided Design, Human-Computer Interaction, and Software, showcasing its influential contributions to these dynamic fields. Based in Amsterdam, Netherlands, Visual Informatics encourages the dissemination of high-quality, peer-reviewed articles that explore the intersection of visual technology and user experience, serving as an invaluable resource for researchers, professionals, and students seeking to stay at the forefront of these evolving disciplines.

International Journal of Gaming and Computer-Mediated Simulations

Advancing Research in Digital Interactions
Publisher: IGI GLOBALISSN: 1942-3888Frequency: 4 issues/year

The International Journal of Gaming and Computer-Mediated Simulations, published by IGI Global, serves as a pivotal platform for the dissemination of cutting-edge research in the realms of gaming and computer-mediated interactions. Established in 2009, it has consistently provided a scholarly space for innovative discussions around the implications, advancements, and societal impacts of gaming technologies and simulations. With an impressive impact factor as it continues to grow within the Q3 category of Computer Science Applications, this journal ranks #491 out of 817 in Scopus, highlighting its significance within an evolving discipline. Featuring contributions from both established and emerging scholars, the journal aims to bridge theoretical knowledge and practical application, thereby nourishing the academic pursuits of researchers, practitioners, and students alike. Access to the journal's rich content is critical for those striving to keep pace in this dynamic field, making it an essential resource for anyone invested in the future of gaming and computer-mediated environments.