Journal of Gaming and Virtual Worlds
Scope & Guideline
Advancing Research in Virtual Reality and Gaming.
Introduction
Aims and Scopes
- Cultural and Social Impact of Games:
Investigates how video games influence and reflect societal values, norms, and behaviors, including themes of inclusivity, diversity, and representation. - Game Design and Mechanics:
Analyzes the intricacies of game design, including mechanics, aesthetics, and player interactions, often employing case studies to illustrate these concepts. - Narrative and Rhetoric in Gaming:
Explores the storytelling aspects of games, examining how narratives are constructed and their rhetorical effects on players, especially regarding mental health and morality. - Play and Experience:
Focuses on the phenomenology of gaming and the player experience, including emotional responses, social dynamics, and the ethics surrounding gameplay. - Technological and Economic Aspects of Gaming:
Addresses the implications of technological advancements in gaming and the economic structures that support the gaming industry, including user-generated content, copyright issues, and gamification.
Trending and Emerging
- Social Dynamics in Gaming:
An increasing emphasis on the social aspects of gaming, particularly in multiplayer contexts, showcases the importance of community and social expressiveness among players. - Mental Health and Gaming:
Research focusing on mental health representations and player experiences is gaining traction, indicating a growing interest in the psychological implications of gaming. - Diversity and Inclusivity:
There is a notable rise in studies addressing diversity and inclusivity within gaming narratives and communities, reflecting broader societal movements towards representation. - Game Localization and Globalization:
An emerging focus on the localization of games and the cross-cultural implications of gaming indicates an interest in how games are adapted for different audiences globally. - User-Generated Content and Copyright:
Research on the implications of user-generated content and related legal issues is trending, highlighting the evolving relationship between players and game developers.
Declining or Waning
- Traditional Game Genres:
Research centered on conventional game genres such as platformers and shooters has seen a decline, as scholars increasingly explore innovative and hybrid genres. - Nostalgia in Gaming:
The examination of nostalgic themes in gaming, while still relevant, has become less frequent, suggesting a shift towards contemporary and future gaming experiences. - Single-Player Game Experiences:
The focus on single-player gaming narratives and mechanics is waning as more research gravitates towards multiplayer and social gaming dynamics. - Historical Gaming Analysis:
While historical perspectives were once a significant focus, there seems to be a reduction in studies specifically analyzing historical games, likely as the field moves towards more current and emergent trends.
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