International Journal of Gaming and Computer-Mediated Simulations

Scope & Guideline

Unveiling the Dynamics of Simulation Technologies

Introduction

Welcome to the International Journal of Gaming and Computer-Mediated Simulations information hub, where our guidelines provide a wealth of knowledge about the journal’s focus and academic contributions. This page includes an extensive look at the aims and scope of International Journal of Gaming and Computer-Mediated Simulations, highlighting trending and emerging areas of study. We also examine declining topics to offer insight into academic interest shifts. Our curated list of highly cited topics and recent publications is part of our effort to guide scholars, using these guidelines to stay ahead in their research endeavors.
LanguageEnglish
ISSN1942-3888
PublisherIGI GLOBAL
Support Open AccessNo
CountryUnited States
TypeJournal
Convergefrom 2009 to 2024
AbbreviationINT J GAMING COMPUT- / Int. J. Gaming Comput.-Mediat. Simul.
Frequency4 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address701 E CHOCOLATE AVE, STE 200, HERSHEY, PA 17033-1240

Aims and Scopes

The International Journal of Gaming and Computer-Mediated Simulations focuses on the intersection of gaming, simulation, and technology, emphasizing innovative methodologies and applications across various domains.
  1. Gaming and Simulation Technologies:
    Research in this area explores the development and application of advanced gaming and simulation technologies, including virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) to enhance user experiences and educational outcomes.
  2. Educational Applications of Games:
    The journal emphasizes the use of games and simulations in educational settings, investigating their effectiveness in promoting learning outcomes, engagement, and cognitive skills among diverse learner populations.
  3. Health and Well-Being through Gaming:
    This scope includes studies on how gaming and simulations can be used as therapeutic tools for mental health interventions, such as cognitive behavioral therapy applications and gamification for stress relief.
  4. Data-Driven Approaches in Gaming:
    Research that utilizes big data, machine learning, and deep learning techniques to analyze and improve gaming experiences, player behavior, and system performance.
  5. Cultural and Social Dynamics in Gaming:
    Investigations into how cultural differences, social interactions, and community dynamics influence gaming experiences and player motivation.
Recent publications indicate a shift towards innovative and interdisciplinary themes, reflecting the dynamic nature of gaming and simulation research.
  1. Integration of AI and Machine Learning:
    Research focused on leveraging AI and machine learning techniques to enhance gaming experiences, predict user behavior, and optimize game design is increasingly prominent, showcasing the relevance of data-driven approaches in gaming.
  2. Health-Centric Gaming Innovations:
    The emergence of games designed for health interventions, such as mental health support and cognitive therapy, reflects a growing trend in applying gaming for therapeutic purposes, indicating its potential impact on public health.
  3. Educational Gamification and Serious Games:
    A significant increase in studies on gamification strategies and serious games aimed at educational contexts highlights a trend towards using interactive and engaging methods to facilitate learning.
  4. Collaborative and Social Gaming Experiences:
    Research on collaborative gaming experiences and their effects on social interaction and community building is gaining traction, indicating a growing interest in the social dimensions of gaming.
  5. Sustainability and Environmental Awareness in Gaming:
    Emerging studies focusing on sustainability themes in gaming, such as environmental education through gamified experiences, suggest a trend towards incorporating global issues into game design.

Declining or Waning

As the journal evolves, certain themes appear to be declining in prominence, reflecting shifts in research interests and technological advancements.
  1. Traditional Game Mechanics:
    There seems to be a waning interest in research focused solely on traditional game mechanics without integration of modern technology, as more studies now emphasize immersive and interactive experiences.
  2. Physical Gaming Environments:
    Research centered on physical gaming environments has decreased, likely due to the rise of digital and virtual gaming platforms, which offer more versatile and accessible experiences.
  3. Esports as a Standalone Topic:
    While esports remain significant, the focus on them as a distinct area of study appears to be diminishing, with more emphasis now placed on integrating esports within broader gaming and educational contexts.

Similar Journals

COMPUTER ANIMATION AND VIRTUAL WORLDS

Connecting Creativity with Cutting-edge Technology.
Publisher: WILEYISSN: 1546-4261Frequency: 6 issues/year

COMPUTER ANIMATION AND VIRTUAL WORLDS, published by Wiley, is a pivotal journal in the fields of Computer Graphics and Computer-Aided Design, as well as Software. With a focus on the intersection of technology and creativity, the journal provides a platform for researchers and professionals to share innovative studies, new methodologies, and insights that shape the future of computer animation and virtual environments. Currently holding a Q2 category in Computer Graphics and a Q3 in Software for 2023, it ranks #63 out of 106 in its niche, highlighting its influence and relevance in the academic community. Though the journal operates under a subscription model, it also offers options for open access, ensuring that a broader audience can engage with groundbreaking research. The journal has been publishing continuously since its inception in 2004 and looks forward to further contributions as it moves towards its 20th anniversary in 2024. Whether you are a seasoned researcher, an industry professional, or a student eager to explore these dynamic fields, COMPUTER ANIMATION AND VIRTUAL WORLDS is an essential resource for advancing knowledge and innovation.

Frontiers in Computer Science

Fostering collaboration for groundbreaking advancements in technology.
Publisher: FRONTIERS MEDIA SAISSN: Frequency: 1 issue/year

Frontiers in Computer Science is a premier open-access journal published by Frontiers Media SA that has rapidly established itself as a prominent platform for scholarly research in the diverse and evolving field of computer science. With a notable impact factor reflecting its high citation rates, this journal aims to disseminate innovative findings and groundbreaking studies across multiple subdisciplines, including Computer Science Applications, Computer Vision and Pattern Recognition, and Human-Computer Interaction. Since its inception in 2019, and with a consistent trajectory from 2019 to 2024, it has garnered accolades, achieving Q2 ranking in several categories and an impressive Q1 in miscellaneous areas of computer science. Researchers, professionals, and students alike are encouraged to contribute to this dynamic journal that serves as a vital resource for advancing knowledge and fostering collaborative dialogue in the global computer science community. Frontiers in Computer Science is committed to providing open access to research, promoting unrestricted sharing of ideas and fostering innovation at the intersection of technology and society.

Journal of Advanced Simulation in Science and Engineering

Exploring Innovative Frontiers in Simulation Technology
Publisher: JAPAN SOC SIMULATION TECHNOLOGY-JSSTISSN: 2188-5303Frequency:

Journal of Advanced Simulation in Science and Engineering, published by the Japan Society for Simulation Technology (JSST), stands as a pivotal platform in the dynamic field of simulation technology, focusing on cutting-edge research and applications in science and engineering. With the ISSN and E-ISSN of 2188-5303, this journal aims to disseminate high-quality research that drives innovation and enhances understanding among practitioners, academics, and students alike. As an essential resource for those engaged in simulation methodologies, it explores a wide range of topics, including but not limited to computational modeling, virtual simulations, and their applications across various engineering disciplines. The journal is indexed in prestigious databases, aiming for a strong impact factor that reflects its commitment to scholarly excellence and relevance. Its open access policy further facilitates wider dissemination and accessibility of research findings, thereby fostering greater collaboration and advancement in the field. Researchers and professionals are encouraged to contribute their findings and insights, establishing the Journal of Advanced Simulation in Science and Engineering as a leading authority in advancing simulation technologies for future applications.

Games and Culture

Unraveling the Cultural Tapestry of Gaming
Publisher: SAGE PUBLICATIONS INCISSN: 1555-4120Frequency: 6 issues/year

Games and Culture is a premier interdisciplinary journal published by SAGE Publications Inc, focusing on the rich intersection of gaming, culture, and society. With an ISSN of 1555-4120 and an E-ISSN of 1555-4139, this esteemed journal facilitates critical discussions and innovative research contributions in fields ranging from anthropology and communication to applied psychology and cultural studies. Its exceptional standing is reflected in its various Scopus rankings, placing it in the 99th percentile for Cultural Studies and the 98th percentile for Anthropology, among others. Covering research from its inception in 2006 through 2024, Games and Culture is devoted to advancing the understanding of how games influence cultural expressions and vice versa, making it an invaluable resource for academics, practitioners, and students alike. While the journal is not open access, its comprehensive scope and high-impact findings ensure that it remains a crucial platform for scholarly exchange and discovery in understanding the increasingly significant role of gaming in contemporary culture.

Visual Informatics

Bridging Creativity and Computation
Publisher: ELSEVIERISSN: 2468-502XFrequency: 4 issues/year

Visual Informatics is a premier academic journal published by Elsevier, dedicated to advancing the fields of computer graphics, computer-aided design, and human-computer interaction. Since its launch in 2017, this Open Access journal has swiftly established itself as a leading platform for innovative research, reflected in its impressive impact factor and robust rankings in various Scopus categories. In 2023, it proudly holds positions in the top quartile (Q1) for Computer Graphics and Computer-Aided Design, Human-Computer Interaction, and Software, showcasing its influential contributions to these dynamic fields. Based in Amsterdam, Netherlands, Visual Informatics encourages the dissemination of high-quality, peer-reviewed articles that explore the intersection of visual technology and user experience, serving as an invaluable resource for researchers, professionals, and students seeking to stay at the forefront of these evolving disciplines.

Computer Assisted Language Learning

Innovating the Future of Language Education
Publisher: ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTDISSN: 0958-8221Frequency: 8 issues/year

Computer Assisted Language Learning is a prestigious journal dedicated to the interdisciplinary field of language education technology, published by Routledge Journals, Taylor & Francis Ltd. With its ISSN 0958-8221 and E-ISSN 1744-3210, the journal has become a cornerstone for researchers and practitioners interested in the innovative integration of computer technology in language learning processes. As of 2023, it holds an impressive impact factor, ranking Q1 in both Computer Science Applications and Linguistics and Language categories, indicating its significance within these scholarly domains. The journal covers a wide array of subjects, including language acquisition, educational technology, and instructional design, facilitating an understanding of how digital tools can enhance language learning experiences. Its rigorous editorial standards ensure that published articles undergo thorough peer review, making it a highly respected platform for disseminating cutting-edge research. With an extensive publication history dating back to 1990 and an ongoing commitment to exploring the dynamics of language learning in digital contexts, this journal is essential for academics, educators, and students alike who are looking to stay at the forefront of research in computer-assisted language education.

Cyberpsychology Behavior and Social Networking

Navigating the Psychology of Connectivity
Publisher: MARY ANN LIEBERT, INCISSN: 2152-2715Frequency: 12 issues/year

Cyberpsychology Behavior and Social Networking is a leading international journal dedicated to the exploration of the intricate relationship between psychology and digital interactions. Published by Mary Ann Liebert, Inc, this esteemed journal boasts a strong impact factor, reflecting its significance in the fields of psychology, communication, and computer science. With a broad scope encompassing topics such as social networking, online behavior, and human-computer interaction, the journal aims to provide a vital platform for researchers, professionals, and students to share innovative research and insights. Recognized as a Q1 journal across multiple categories, including Applied Psychology and Human-Computer Interaction, it ranks impressively among its peers, underscoring its influence in advancing academic discourse. Additionally, the journal offers open access options, enhancing the visibility and accessibility of published work to a diverse audience. As digital technologies continue to evolve, Cyberpsychology Behavior and Social Networking remains at the forefront, fostering scholarly dialogue that navigates the psychological ramifications of our increasingly interconnected digital lives.

International Journal of Computer Games Technology

Innovating the Intersection of Technology and Play
Publisher: HINDAWI LTDISSN: 1687-7047Frequency: 1 issue/year

International Journal of Computer Games Technology, an esteemed publication from HINDAWI LTD, serves as a pivotal platform for scholars and practitioners in the realms of computer graphics, software, and human-computer interaction. Since its inception in 2008 as an open-access journal, it has committed to disseminating cutting-edge research and innovative practices within the gaming technology sector. The journal, identified by its ISSN 1687-7047 and E-ISSN 1687-7055, is based in the United States and boasts a converged publication timeline from 2009 to 2024. Recognized in the 2023 Category Quartiles for its contributions to notable fields, it ranks Q3 in Computer Graphics and Computer-Aided Design, Q4 in Human-Computer Interaction, and Q3 in Software. With its active presence in Scopus rankings, the journal holds commendable positions in multiple categories, indicating a growing impact on the academic community. This journal not only aims to advance knowledge but also encourages collaborative exploration and innovative solutions, making it an essential resource for researchers, professionals, and students dedicated to the evolution of gaming technology.

Advances in Human-Computer Interaction

Unlocking the potential of human and computer synergy.
Publisher: HINDAWI LTDISSN: 1687-5893Frequency: 1 issue/year

Advances in Human-Computer Interaction is a premier peer-reviewed journal published by HINDAWI LTD, dedicated to the exploration of cutting-edge research and innovation in the field of Human-Computer Interaction (HCI). With an ISSN of 1687-5893 and an E-ISSN of 1687-5907, this Open Access journal has been contributing to the scientific community since 2008, offering unrestricted access to critical findings and advancements. Based in Egypt with an address at ADAM HOUSE, 3RD FLR, 1 FITZROY SQ, LONDON W1T 5HF, ENGLAND, it occupies a notable position in the academic landscape, reflected in its 2023 Scopus ranking of Rank #57/145 and a 61st percentile in the Human-Computer Interaction category. As a Q3 journal, it plays a crucial role in disseminating research that bridges the gap between humans and technology, providing valuable insights for researchers, professionals, and students pursuing expertise in this dynamic field. The journal’s converged years from 2010 to 2024 signify its ongoing commitment to advancing knowledge and fostering collaboration among HCI experts worldwide.

EDUCATIONAL TECHNOLOGY & SOCIETY

Exploring the Intersection of Learning and Society
Publisher: INT FORUM EDUCATIONAL TECHNOLOGY & SOC, NATL TAIWAN NORMAL UNIVISSN: 1176-3647Frequency: 4 issues/year

EDUCATIONAL TECHNOLOGY & SOCIETY is a prestigious, peer-reviewed journal dedicated to advancing the fields of educational technology and its societal implications. Published by the International Forum on Educational Technology and Society at National Taiwan Normal University, this journal has established itself as a transformative platform for research and innovation in education, e-learning, and engineering. With a commendable impact factor reflected in its Q1 quartile rankings across multiple categories, including Education and Sociology, this journal is recognized for its rigorous scholarship and impactful contributions, ranking in the top percentiles within its respective fields. Since its transition to Open Access in 1998, EDUCATIONAL TECHNOLOGY & SOCIETY has provided an invaluable resource for researchers, educators, and policymakers, facilitating the dissemination of cutting-edge research that drives progress in educational practices globally. Whether you are a seasoned researcher or a dedicated student, this journal fosters a vibrant academic community committed to exploring innovative approaches in educational technology.