Journal of Gaming and Virtual Worlds

metrics 2024

Advancing Research in Virtual Reality and Gaming.

Introduction

The Journal of Gaming and Virtual Worlds, published by INTELLECT LTD, serves as a pivotal platform for the exploration and dissemination of research in the rapidly evolving fields of gaming, virtual reality, and digital interactions. With an ISSN of 1757-191X and an E-ISSN of 1757-1928, this journal has established itself as a significant contributor to the landscape of computer graphics, computer science applications, and human-computer interaction within the UK and beyond. Operating from Bristol, England, the journal covers a spectrum of interdisciplinary topics that appeal to researchers, practitioners, and students alike, facilitating an enriched understanding of virtual technological advancements. The journal currently holds a Q3 ranking in both Computer Graphics and Computer-Aided Design and Computer Science Applications, as well as a Q4 ranking in Human-Computer Interaction, reflecting its commitment to high-quality scholarship. As it continues to publish pioneering research up to the year 2024, the Journal of Gaming and Virtual Worlds remains a valuable resource for those looking to stay at the forefront of the gaming and virtual environments domain.

Metrics 2024

SCIMAGO Journal Rank0.28
Journal Impact Factor0.70
Journal Impact Factor (5 years)0.70
H-Index17
Journal IF Without Self0.70
Eigen Factor0.00
Normal Eigen Factor0.03
Influence0.24
Immediacy Index0.20
Cited Half Life7.10
Citing Half Life9.40
JCI0.30
Total Documents246
WOS Total Citations150
SCIMAGO Total Citations417
SCIMAGO SELF Citations31
Scopus Journal Rank0.28
Cites / Document (2 Years)0.75
Cites / Document (3 Years)0.80
Cites / Document (4 Years)0.82

Metrics History

Rank 2024

Scopus

Computer Graphics and Computer-Aided Design in Computer Science
Rank #83/106
Percentile 21.70
Quartile Q4
Computer Science Applications in Computer Science
Rank #712/817
Percentile 12.85
Quartile Q4
Human-Computer Interaction in Computer Science
Rank #131/145
Percentile 9.66
Quartile Q4

IF (Web Of Science)

COMMUNICATION
Rank 158/227
Percentile 30.60
Quartile Q3

JCI (Web Of Science)

COMMUNICATION
Rank 165/227
Percentile 27.31
Quartile Q3

Quartile History

Similar Journals

Multimodal Technologies and Interaction

Connecting Disciplines for Cutting-Edge Interaction.
Publisher: MDPIISSN: Frequency: 12 issues/year

Multimodal Technologies and Interaction, published by MDPI since 2017, is an esteemed open-access journal based in Switzerland, dedicated to the exploration and advancement of innovative multimodal systems that enhance user experience across various digital platforms. With its commitment to disseminating high-quality research in diverse areas such as Computer Networks and Communications, Human-Computer Interaction, and Neuroscience, the journal has rapidly established itself within the academic community, achieving a commendable position in Scopus rankings including Q2 in both Computer Networks and Communications and Computer Science Applications. As an essential resource for researchers, professionals, and students alike, Multimodal Technologies and Interaction fosters interdisciplinary dialogue and supports the development of cutting-edge technologies, ensuring that advancements in multimodal interaction are accessible to a global audience. Scholars can benefit from its Open Access format, allowing unrestricted access to influential studies that shape the future of technology and interaction design.

Computer Assisted Language Learning

Redefining Language Education in the Digital Age
Publisher: ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTDISSN: 0958-8221Frequency: 8 issues/year

Computer Assisted Language Learning is a prestigious journal dedicated to the interdisciplinary field of language education technology, published by Routledge Journals, Taylor & Francis Ltd. With its ISSN 0958-8221 and E-ISSN 1744-3210, the journal has become a cornerstone for researchers and practitioners interested in the innovative integration of computer technology in language learning processes. As of 2023, it holds an impressive impact factor, ranking Q1 in both Computer Science Applications and Linguistics and Language categories, indicating its significance within these scholarly domains. The journal covers a wide array of subjects, including language acquisition, educational technology, and instructional design, facilitating an understanding of how digital tools can enhance language learning experiences. Its rigorous editorial standards ensure that published articles undergo thorough peer review, making it a highly respected platform for disseminating cutting-edge research. With an extensive publication history dating back to 1990 and an ongoing commitment to exploring the dynamics of language learning in digital contexts, this journal is essential for academics, educators, and students alike who are looking to stay at the forefront of research in computer-assisted language education.

International Journal of Arts and Technology

Fostering collaboration between artists and technologists.
Publisher: INDERSCIENCE ENTERPRISES LTDISSN: 1754-8853Frequency: 4 issues/year

Welcome to the International Journal of Arts and Technology, a distinguished publication by InderScience Enterprises Ltd., based in Switzerland. With an ISSN of 1754-8853 and an E-ISSN of 1754-8861, this journal serves as a pivotal platform at the intersection of arts and technology. It aims to foster interdisciplinary research that explores innovative practices in Visual Arts and Performing Arts, as well as in the realm of Computer Science Applications. Recognized for its contributions with a Q2 ranking in Visual Arts and Performing Arts and a solid reputation in the Q4 tier of Computer Science Applications, the journal showcases high-caliber research with an impressive 88th percentile ranking in Arts and Humanities. Although not currently open access, the journal provides a unique avenue for professionals, researchers, and students eager to engage with contemporary findings and emerging trends that shape the future of art and technology. With publication provisions spanning from 2008 to 2017 and from 2019 to 2024, this journal promises to be a vital resource for anyone passionate about the continual evolution within these dynamic fields.

Computer Science-AGH

Exploring Diverse Dimensions of Computer Science
Publisher: AGH UNIV SCIENCE & TECHNOLOGY PRESSISSN: 1508-2806Frequency: 4 issues/year

Computer Science-AGH, published by the AGH University of Science & Technology Press in Poland, is an esteemed open access journal that has been disseminating high-quality research since 2004. With ISSN 1508-2806 and E-ISSN 2300-7036, this journal focuses on a diverse range of areas within the computer science discipline, including but not limited to Artificial Intelligence, Computational Theory, Computer Graphics, and Networks. While it currently holds a Q4 ranking across several categories as of 2023, it actively promotes research that contributes to the academic community's understanding and evolution in the field. The journal's commitment to open access ensures that vital research is accessible to a wider audience, fostering collaboration and innovation. With its comprehensive focus and strategic publication goals, Computer Science-AGH plays a crucial role in advancing the frontiers of computer science research and education, making it an invaluable resource for researchers, professionals, and students alike.

Journal on Multimodal User Interfaces

Enhancing Interaction: Where Technology Meets Usability
Publisher: SPRINGERISSN: 1783-7677Frequency: 4 issues/year

Journal on Multimodal User Interfaces, published by Springer, serves as a vital platform for scholarly exchange in the rapidly evolving fields of Human-Computer Interaction and Signal Processing. Established in 2008 and continuing through 2024, this journal maintains a high profile in academia, currently ranking in the Q2 category for both fields, indicating its significant contribution to ongoing research and practical applications. With its Scopus rankings placing it at #34 in Signal Processing and #49 in Human-Computer Interaction, it is recognized for publishing high-quality, impactful research. Although it is not an Open Access journal, the Journal on Multimodal User Interfaces remains accessible through institutional subscriptions. Researchers, professionals, and students will find the journal an essential resource for advancing knowledge and fostering collaboration in multimodal interaction technologies, which are crucial for enhancing user experience and developing intelligent systems.

Entertainment Computing

Innovating the Future of Interactive Experiences
Publisher: ELSEVIER SCI LTDISSN: 1875-9521Frequency: 6 issues/year

Entertainment Computing, published by ELSEVIER SCI LTD, is a leading journal that explores the intersection of computing technology and entertainment, encompassing a wide range of topics from video games to interactive media. With an ISSN of 1875-9521 and an E-ISSN of 1875-953X, this esteemed publication caters to an interdisciplinary audience, including researchers, industry professionals, and students. Since its inception in 2009, the journal has achieved impressive recognition in the academic community, ranking in the Q2 quartile for both Computer Science Applications and Human-Computer Interaction, as well as Software, according to the 2023 category quartiles. The journal's commitment to high-quality, peer-reviewed research is reflected in its Scopus rankings, where it currently stands at Rank #142/407 in Computer Science Software and Rank #62/145 in Human-Computer Interaction. With its focus on innovative research that advances the understanding of how technology shapes our entertainment experiences, Entertainment Computing plays a pivotal role in fostering scholarly discussion and practical applications in the field.

IEEE COMPUTER GRAPHICS AND APPLICATIONS

Unveiling New Dimensions in Visual Technology
Publisher: IEEE COMPUTER SOCISSN: 0272-1716Frequency: 6 issues/year

IEEE Computer Graphics and Applications is a premier journal published by the IEEE Computer Society, focusing on the rapidly evolving fields of computer graphics and computer-aided design. With an established history since 1981, this journal has become a vital platform for disseminating innovative research and applications that bridge theory and practice. It is indexed in Scopus, holding a respectable rank of #49 in Computer Graphics and Computer-Aided Design and #250 in Software, reflecting its significant contribution to the academic community with a notable 54th and 38th percentile, respectively. While it currently operates without open access options, the journal continues to provide valuable insights that cater to researchers, professionals, and students alike, striving to push the boundaries of technology and creativity. With plans to converge until 2024, IEEE Computer Graphics and Applications remains committed to fostering advancements in the discipline, making it an essential resource for those at the forefront of computer graphics innovation.

Visual Informatics

Exploring the Intersection of Art and Algorithms
Publisher: ELSEVIERISSN: 2468-502XFrequency: 4 issues/year

Visual Informatics is a premier academic journal published by Elsevier, dedicated to advancing the fields of computer graphics, computer-aided design, and human-computer interaction. Since its launch in 2017, this Open Access journal has swiftly established itself as a leading platform for innovative research, reflected in its impressive impact factor and robust rankings in various Scopus categories. In 2023, it proudly holds positions in the top quartile (Q1) for Computer Graphics and Computer-Aided Design, Human-Computer Interaction, and Software, showcasing its influential contributions to these dynamic fields. Based in Amsterdam, Netherlands, Visual Informatics encourages the dissemination of high-quality, peer-reviewed articles that explore the intersection of visual technology and user experience, serving as an invaluable resource for researchers, professionals, and students seeking to stay at the forefront of these evolving disciplines.

Technoetic Arts

Illuminating the Future of Art through Technological Lens
Publisher: INTELLECT LTDISSN: 1477-965XFrequency: 3 issues/year

Technoetic Arts, an influential journal published by INTELLECT LTD, serves as a vital platform for interdisciplinary research at the intersection of the arts, philosophy, and technology. Established in 2003, this journal has evolved to encompass a diverse range of innovative topics, while focusing on the critical examination of art's future amid rapid technological advances. With an ISSN of 1477-965X and E-ISSN 1758-9533, it appeals to researchers, professionals, and students interested in explorations within the fields of Computer Science Applications, Human-Computer Interaction, Philosophy, and Visual Arts and Performing Arts. Although currently not open access, Technoetic Arts is recognized for its rigorous scholarship, as evidenced by its Scopus rankings—achieving the 75th percentile in Visual Arts and Performing Arts. The journal operates from its base in the United Kingdom, offering a unique lens through which contemporary techno-artistic dialogues are examined and promoted. As it aims for continuous improvement in academic merit and relevance, Technoetic Arts remains an essential resource for anyone looking to engage with the transformative power of technology in art.

Bulletin of the Technical Committee on Learning Technology

Transforming Learning Environments with Technological Advances
Publisher: IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCISSN: 2306-0212Frequency: 4 issues/year

Bulletin of the Technical Committee on Learning Technology, published by IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, is a pivotal journal that intersects the realms of education and computer science. With a noteworthy ISSN of 2306-0212, this journal serves as a vital platform for disseminating innovative research and development in learning technologies, particularly focusing on technological advancements that enhance educational environments and methodologies. Although coverage in Scopus has been discontinued, the journal's past contributions are reflected in its competitive rankings, with a position of Rank #624 in Social Sciences - Education and Rank #427 in Computer Science - Computer Science Applications. This indicates a solid niche in the academic landscape, making it a valuable resource for researchers, educators, and practitioners seeking to advance the dialogue around technology integration in learning. The Bulletin fosters an open exchange of knowledge and encourages the exploration of emerging technology applications in education, positioning itself as an important component in the ongoing development of learning technologies.