SIMULATION & GAMING

metrics 2024

Elevating Academic Discourse in Gaming and Simulation

Introduction

SIMULATION & GAMING, published by SAGE PUBLICATIONS INC, is a leading academic journal that explores the intersection of simulation and gaming within diverse fields such as business, social sciences, and computer science. With an ISSN of 1046-8781 and an E-ISSN of 1552-826X, this journal stands out in its commitment to advancing knowledge through high-quality research and innovative methodologies. As a testament to its influence, it is ranked Q1 in Social Sciences and Q2 in both Business, Management and Accounting, and Computer Science Applications, indicating its reputable position among scholars. Researchers, educators, and professionals will find valuable insights into the applications and implications of simulation and gaming, making it an essential resource for cutting-edge developments in these rapidly evolving domains. Access to its comprehensive archives allows for exploration of pivotal studies dating back to 1970, supporting the ongoing dialogue in this interdisciplinary area of research.

Metrics 2024

SCIMAGO Journal Rank0.59
Journal Impact Factor1.50
Journal Impact Factor (5 years)2.40
H-Index70
Journal IF Without Self1.50
Eigen Factor0.00
Normal Eigen Factor0.23
Influence0.68
Immediacy Index0.10
Cited Half Life9.70
Citing Half Life7.80
JCI0.73
Total Documents1068
WOS Total Citations1434
SCIMAGO Total Citations4377
SCIMAGO SELF Citations628
Scopus Journal Rank0.59
Cites / Document (2 Years)1.99
Cites / Document (3 Years)2.66
Cites / Document (4 Years)2.61

Metrics History

Rank 2024

Scopus

General Social Sciences in Social Sciences
Rank #32/275
Percentile 88.36
Quartile Q1
Computer Science Applications in Computer Science
Rank #298/817
Percentile 63.53
Quartile Q2

IF (Web Of Science)

EDUCATION & EDUCATIONAL RESEARCH
Rank 300/756
Percentile 60.40
Quartile Q2

JCI (Web Of Science)

EDUCATION & EDUCATIONAL RESEARCH
Rank 343/756
Percentile 54.63
Quartile Q2

Quartile History

Similar Journals

International Journal of Game-Based Learning

Transforming Education Through Playful Innovation
Publisher: IGI GLOBALISSN: 2155-6849Frequency: 4 issues/year

The International Journal of Game-Based Learning serves as a vital platform for the exploration and dissemination of research focused on the intersection of gaming, education, and psychology. Published by IGI GLOBAL, a well-respected name in academic publishing, this journal seeks to provide valuable insights and innovative strategies that harness the educational potential of game-based learning. With a 2023 impact factor reflecting its growing influence—ranking in the Q3 category for Developmental and Educational Psychology and Education—this journal is essential for researchers and practitioners eager to bridge theory and practice through gamification. The journal is indexed in renowned databases such as Scopus, ranking in the 67th percentile for Social Sciences - Education and 51st percentile for Developmental and Educational Psychology, making it an anchor for scholarly contributions in these fields. By facilitating access to cutting-edge research, the International Journal of Game-Based Learning purports to redefine educational methodologies in an increasingly digital world.

Frontiers in Virtual Reality

Shaping the Future of Immersive Technologies
Publisher: FRONTIERS MEDIA SAISSN: Frequency: 1 issue/year

Frontiers in Virtual Reality, published by FRONTIERS MEDIA SA, is a leading open-access journal that has been at the forefront of the burgeoning field of virtual reality since its establishment in 2020. Based in Lausanne, Switzerland, this journal provides a vital platform for researchers, professionals, and students eager to explore and disseminate innovative findings related to virtual environments, immersive technologies, and human-computer interaction. With a commendable 2023 ranking placing it in the Q2 quartiles across prestigious categories such as Computer Graphics, Computer-Aided Design, and Human-Computer Interaction, the journal is highly regarded for its rigorous peer-review process and commitment to promoting scholarly communication. Frontiers in Virtual Reality not only advances the understanding of immersive experiences but also encourages interdisciplinary research that bridges the gaps between technology and human interaction. As an essential source of knowledge and a discussion forum for cutting-edge advances, this journal continues to shape the future of virtual reality research with easily accessible content and a responsive editorial approach.

Advances in Human-Computer Interaction

Bridging the gap between humans and technology.
Publisher: HINDAWI LTDISSN: 1687-5893Frequency: 1 issue/year

Advances in Human-Computer Interaction is a premier peer-reviewed journal published by HINDAWI LTD, dedicated to the exploration of cutting-edge research and innovation in the field of Human-Computer Interaction (HCI). With an ISSN of 1687-5893 and an E-ISSN of 1687-5907, this Open Access journal has been contributing to the scientific community since 2008, offering unrestricted access to critical findings and advancements. Based in Egypt with an address at ADAM HOUSE, 3RD FLR, 1 FITZROY SQ, LONDON W1T 5HF, ENGLAND, it occupies a notable position in the academic landscape, reflected in its 2023 Scopus ranking of Rank #57/145 and a 61st percentile in the Human-Computer Interaction category. As a Q3 journal, it plays a crucial role in disseminating research that bridges the gap between humans and technology, providing valuable insights for researchers, professionals, and students pursuing expertise in this dynamic field. The journal’s converged years from 2010 to 2024 signify its ongoing commitment to advancing knowledge and fostering collaboration among HCI experts worldwide.

Entertainment Computing

Unleashing Creativity Through Technology in Entertainment
Publisher: ELSEVIER SCI LTDISSN: 1875-9521Frequency: 6 issues/year

Entertainment Computing, published by ELSEVIER SCI LTD, is a leading journal that explores the intersection of computing technology and entertainment, encompassing a wide range of topics from video games to interactive media. With an ISSN of 1875-9521 and an E-ISSN of 1875-953X, this esteemed publication caters to an interdisciplinary audience, including researchers, industry professionals, and students. Since its inception in 2009, the journal has achieved impressive recognition in the academic community, ranking in the Q2 quartile for both Computer Science Applications and Human-Computer Interaction, as well as Software, according to the 2023 category quartiles. The journal's commitment to high-quality, peer-reviewed research is reflected in its Scopus rankings, where it currently stands at Rank #142/407 in Computer Science Software and Rank #62/145 in Human-Computer Interaction. With its focus on innovative research that advances the understanding of how technology shapes our entertainment experiences, Entertainment Computing plays a pivotal role in fostering scholarly discussion and practical applications in the field.

Games for Health Journal

Advancing health through the power of play.
Publisher: MARY ANN LIEBERT, INCISSN: 2161-783XFrequency: 6 issues/year

Games for Health Journal, published by MARY ANN LIEBERT, INC, is a pioneering journal at the intersection of gaming technology and health, dedicated to advancing the understanding of how digital games can influence health outcomes. Since its inception in 2012 and continuing through 2024, this highly regarded journal has established itself as an essential resource, achieving impressive rankings in a variety of categories—specifically, Q1 in both Health (Social Science) and Rehabilitation, and Q2 in Computer Science Applications and Public Health. Accessibility to cutting-edge research is facilitated through its current Scopus rank, which places it among the top tiers of its field, ensuring it is a vital tool for researchers, professionals, and students keen on exploring innovative approaches to health through gaming. Moreover, the absence of Open Access underscores the journal's commitment to rigorous peer-reviewed content, ensuring high-quality contributions from experts across disciplines. By bridging technology and health, Games for Health Journal stands at the forefront of shaping health-related gaming research, guiding future innovations and applications in the ever-evolving landscape of health solutions.

Anatomical Sciences Education

Fostering Collaboration for Groundbreaking Discoveries
Publisher: WILEYISSN: 1935-9772Frequency: 6 issues/year

Anatomical Sciences Education is a premier academic journal published by WILEY, dedicated to promoting and disseminating research in the fields of anatomy, embryology, and histology. With an impressive impact factor reflecting its Q1 ranking in key categories such as Anatomy, Embryology, and Histology, this journal serves as a vital resource for researchers, professionals, and students alike. Since its inception in 2008, Anatomical Sciences Education has cultivated a robust platform for advanced scholarship, offering insights that enhance educational practices and methodologies in anatomical sciences. Based in the United States, the journal aims to foster innovation and collaboration within the scientific community, positioning itself as a cornerstone in the pursuit of knowledge in medicine at large. As the journal continues to thrive, it remains committed to open dialogue and sharing groundbreaking discoveries that shape the future of anatomical education and research.

JOURNAL OF ENVIRONMENTAL PSYCHOLOGY

Unveiling the Psychological Forces Shaping Our World
Publisher: ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTDISSN: 0272-4944Frequency: 6 issues/year

JOURNAL OF ENVIRONMENTAL PSYCHOLOGY, published by ACADEMIC PRESS LTD - ELSEVIER SCIENCE LTD, stands as a premier platform for research at the intersection of psychology and environmental studies. With an impressive impact factor and a targeted focus on the psychological aspects of human interactions with the environment, this journal has earned reputable standings within the top quartiles of its field, ranking 13th out of 310 in Social Psychology and 22nd out of 249 in Applied Psychology according to Scopus metrics. Since its inception in 1981 and ongoing through 2024, it continues to provide critical insights into topics such as environmental behavior, sustainability, and the impacts of physical settings on mental health. With a commitment to scholarly excellence, the journal serves an essential role in advancing knowledge and fostering interdisciplinary dialogue among researchers, professionals, and students passionate about understanding the profound implications of our environment on behavior and well-being.

Bulletin of the Technical Committee on Learning Technology

Bridging Knowledge and Innovation in Learning Technologies
Publisher: IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCISSN: 2306-0212Frequency: 4 issues/year

Bulletin of the Technical Committee on Learning Technology, published by IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, is a pivotal journal that intersects the realms of education and computer science. With a noteworthy ISSN of 2306-0212, this journal serves as a vital platform for disseminating innovative research and development in learning technologies, particularly focusing on technological advancements that enhance educational environments and methodologies. Although coverage in Scopus has been discontinued, the journal's past contributions are reflected in its competitive rankings, with a position of Rank #624 in Social Sciences - Education and Rank #427 in Computer Science - Computer Science Applications. This indicates a solid niche in the academic landscape, making it a valuable resource for researchers, educators, and practitioners seeking to advance the dialogue around technology integration in learning. The Bulletin fosters an open exchange of knowledge and encourages the exploration of emerging technology applications in education, positioning itself as an important component in the ongoing development of learning technologies.

COMPUTER APPLICATIONS IN ENGINEERING EDUCATION

Innovating learning pathways in engineering with computer applications.
Publisher: WILEYISSN: 1061-3773Frequency: 4 issues/year

COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, published by Wiley, is a leading journal dedicated to the intersection of computer science and engineering education. With its ISSN 1061-3773 and E-ISSN 1099-0542, this journal has become a vital resource since its inception in 1992, providing valuable insights and advancements within its scope. Renowned for its high impact, the journal is categorized in the Q1 in Education and Q1 in Engineering (miscellaneous) quartiles, reflecting its significant contribution to the fields of education and engineering. The journal holds impressive Scopus rankings, including Rank #41 in General Engineering and Rank #38 in General Computer Science, positioning itself within the top echelons of relevant academic disciplines. Although it is not currently an open-access publication, it provides researchers, educators, and students with a platform to explore innovative computer applications in engineering contexts. This journal not only serves as a repository of knowledge but also fosters a community for professionals interested in enhancing educational methodologies through technology.

RED-Revista de Educacion a Distancia

Empowering Educators with Cutting-Edge Insights
Publisher: UNIV MURCIAISSN: 1578-7680Frequency: 5 issues/year

RED-Revista de Educacion a Distancia is a premier open-access journal published by UNIV MURCIA in Spain, dedicated to advancing research in the fields of education and computer science applications. Since its inception in 2001, the journal has served as an essential platform for disseminating innovative research and practical applications of distance education methodologies. With an impressive impact factor and ranked in Q2 across both Computer Science Applications and Education categories as of 2023, RED is recognized for its significant contribution to the scholarly community, particularly within the Social Sciences and Engineering domains. Researchers and professionals are invited to explore cutting-edge studies that underpin pedagogical effectiveness and technological integration in educational settings. Based at the Edificio Pleiades Campus de Espinardo in Murcia, RED continues to foster an engaging dialogue among academics, providing insights that propel the field forward.