SIMULATION & GAMING

Scope & Guideline

Advancing Knowledge at the Intersection of Reality and Virtuality

Introduction

Delve into the academic richness of SIMULATION & GAMING with our guidelines, detailing its aims and scope. Our resource identifies emerging and trending topics paving the way for new academic progress. We also provide insights into declining or waning topics, helping you stay informed about changing research landscapes. Evaluate highly cited topics and recent publications within these guidelines to align your work with influential scholarly trends.
LanguageEnglish
ISSN1046-8781
PublisherSAGE PUBLICATIONS INC
Support Open AccessNo
CountryUnited States
TypeJournal
Convergefrom 1970 to 1976, from 1978 to 1983, 1985, from 1987 to 2024
AbbreviationSIMULAT GAMING / Simul. Gaming
Frequency4 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
Address2455 TELLER RD, THOUSAND OAKS, CA 91320

Aims and Scopes

The journal 'SIMULATION & GAMING' focuses on the intersection of simulation and gaming, emphasizing their applications in education, training, health, and social sciences. It aims to explore the theoretical foundations, methodologies, and practical implications of simulations and games across diverse fields.
  1. Educational Applications of Simulation and Gaming:
    This area examines how simulations and games can be utilized as educational tools, enhancing engagement and learning outcomes in various contexts, including healthcare, environmental education, and social sciences.
  2. Psychological and Social Dynamics:
    Research in this scope investigates the psychological motivations and social interactions within gaming environments, exploring concepts such as community, identity, and player engagement.
  3. Technological Innovations in Simulation:
    Focuses on the integration of new technologies such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) in enhancing the effectiveness and realism of simulations.
  4. Serious Games for Professional Training:
    This area looks into the design and effectiveness of serious games aimed at professional development, particularly in fields like healthcare, where simulations can improve practical skills and knowledge retention.
  5. Research Methodologies in Simulation and Gaming:
    The journal emphasizes robust research methodologies for evaluating the impact and effectiveness of simulation and gaming, including qualitative and quantitative approaches.
The journal 'SIMULATION & GAMING' is witnessing an exciting evolution in its research themes, reflecting contemporary trends and the growing relevance of simulation and gaming in various fields.
  1. Health and Medical Training Simulations:
    There is a significant increase in research dedicated to health and medical training simulations, particularly in using VR and serious games to enhance clinical skills and improve patient outcomes.
  2. Gamification for Sustainable Development:
    Emerging themes include the use of gamification strategies to promote sustainable practices and education, reflecting a growing societal focus on environmental issues and sustainability.
  3. Interdisciplinary Approaches to Simulation:
    An increasing trend is the interdisciplinary approach to simulation and gaming, where insights from fields such as psychology, education, and technology converge to create more effective training and educational tools.
  4. Social Gaming and Community Engagement:
    Research is increasingly focusing on social gaming aspects, exploring how games can foster community engagement, social skills, and collective problem-solving.
  5. Use of Data Analytics in Gaming Research:
    There is a rising interest in utilizing data analytics to understand player behaviors and experiences, enhancing the design and effectiveness of games and simulations.

Declining or Waning

While 'SIMULATION & GAMING' continues to thrive in many areas, certain themes appear to be declining in prominence, reflecting shifting interests in the field.
  1. Traditional Board Games and Physical Gaming:
    There has been a noticeable decrease in research focusing on traditional board games and physical gaming experiences, as the field shifts towards digital and immersive gaming technologies.
  2. Single-Player Gaming Experiences:
    Research on single-player games is becoming less frequent, with a growing emphasis on multiplayer and social gaming experiences that foster community interaction and collaboration.
  3. Basic Gamification Techniques:
    The exploration of basic gamification techniques is waning as researchers seek more complex and integrative approaches to gamification that align with educational and training goals.
  4. Descriptive Studies of Gaming:
    There is a decline in purely descriptive studies of gaming without a strong theoretical framework or practical application, as the field moves towards more impactful and applied research.
  5. Focus on Casual Gaming:
    The focus on casual gaming, particularly in educational contexts, appears to be diminishing as interest shifts towards serious games and simulations that offer deeper learning experiences.

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