International Journal of Serious Games

Scope & Guideline

Connecting Ideas and Innovations in Serious Games

Introduction

Welcome to the International Journal of Serious Games information hub, where our guidelines provide a wealth of knowledge about the journal’s focus and academic contributions. This page includes an extensive look at the aims and scope of International Journal of Serious Games, highlighting trending and emerging areas of study. We also examine declining topics to offer insight into academic interest shifts. Our curated list of highly cited topics and recent publications is part of our effort to guide scholars, using these guidelines to stay ahead in their research endeavors.
LanguageEnglish
ISSN2384-8766
PublisherSERIOUS GAMES SOC
Support Open AccessYes
CountryItaly
TypeJournal
Convergefrom 2019 to 2024
AbbreviationINT J SERIOUS GAMES / Int. J. Serious Games
Frequency4 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
AddressIST INT COMUNICAZIONI, VILLA PIAGGIO, GENOA 16125, ITALY

Aims and Scopes

The International Journal of Serious Games primarily focuses on the intersection of game design, education, and serious applications, exploring how games can be leveraged for learning and training across various disciplines. The journal emphasizes innovative methodologies and theoretical contributions that enhance the understanding and effectiveness of serious games.
  1. Educational Applications of Serious Games:
    The journal explores how serious games can be designed and implemented to serve educational purposes, enhancing learning outcomes in various fields such as STEM, language acquisition, and health education.
  2. Cognitive and Psychological Impact:
    Research often focuses on the cognitive effects of serious games, examining how they can influence learning processes, emotional responses, and motivational factors in players.
  3. Game Design Methodologies:
    The journal emphasizes the development and evaluation of serious game design methodologies, including participatory design approaches and frameworks for assessing educational quality.
  4. Technology Integration in Serious Games:
    There is a significant focus on the integration of emerging technologies, such as virtual reality and artificial intelligence, into serious games to enhance user experience and learning effectiveness.
  5. Assessment and Analytics in Serious Games:
    The publication includes studies on the assessment of serious games and the use of analytics to measure player engagement, learning outcomes, and cognitive performance.
The International Journal of Serious Games has identified several trending themes that reflect the evolving landscape of serious games research. These emerging topics highlight the journal's commitment to addressing contemporary challenges and innovations in the field.
  1. Collaborative Learning in Serious Games:
    Recent studies are increasingly focusing on the role of collaboration in serious games, exploring how multiplayer and cooperative gameplay can enhance learning experiences and outcomes.
  2. AI and Machine Learning Integration:
    The integration of artificial intelligence and machine learning into serious games is gaining attention, with research exploring how these technologies can personalize learning and adapt game experiences to individual players.
  3. Health and Well-being Applications:
    There is a growing trend towards serious games aimed at promoting health and well-being, with studies exploring their effectiveness in areas such as mental health, nutrition, and physical rehabilitation.
  4. Data-Driven Game Design:
    Emerging research emphasizes the use of data analytics to inform game design and improve player engagement, suggesting a shift towards more evidence-based approaches in serious game development.
  5. Mixed Reality and Immersive Experiences:
    The exploration of mixed reality applications in serious games is on the rise, highlighting the potential for immersive learning experiences that blend physical and digital environments.

Declining or Waning

While the International Journal of Serious Games continues to explore a broad range of topics, certain themes have shown a decline in prominence over recent years. This section highlights those areas that appear to be waning in focus within the journal's publications.
  1. Traditional Game Formats:
    Research on conventional game formats, such as board games, has decreased as the focus has shifted toward digital and interactive mediums, particularly in educational settings.
  2. General Gamification Strategies:
    While gamification remains relevant, there is less emphasis on generic gamification strategies without specific applications, as more targeted and context-specific approaches are gaining traction.
  3. Single-Discipline Focus:
    There has been a noticeable decline in studies focusing exclusively on singular disciplines, as interdisciplinary approaches that combine insights from various fields are becoming more prevalent.
  4. Basic Game Mechanics Analysis:
    Research analyzing basic game mechanics in isolation is less common, as there is a growing demand for studies that integrate complex interactions and their effects on learning outcomes.
  5. Non-Educational Serious Games:
    The journal is seeing less emphasis on serious games that do not have a clear educational or training component, reflecting a trend towards more purposeful game applications.

Similar Journals

International Journal of Gaming and Computer-Mediated Simulations

Transforming the Landscape of Digital Interaction Research
Publisher: IGI GLOBALISSN: 1942-3888Frequency: 4 issues/year

The International Journal of Gaming and Computer-Mediated Simulations, published by IGI Global, serves as a pivotal platform for the dissemination of cutting-edge research in the realms of gaming and computer-mediated interactions. Established in 2009, it has consistently provided a scholarly space for innovative discussions around the implications, advancements, and societal impacts of gaming technologies and simulations. With an impressive impact factor as it continues to grow within the Q3 category of Computer Science Applications, this journal ranks #491 out of 817 in Scopus, highlighting its significance within an evolving discipline. Featuring contributions from both established and emerging scholars, the journal aims to bridge theoretical knowledge and practical application, thereby nourishing the academic pursuits of researchers, practitioners, and students alike. Access to the journal's rich content is critical for those striving to keep pace in this dynamic field, making it an essential resource for anyone invested in the future of gaming and computer-mediated environments.

Visual Informatics

Advancing the Future of Visual Technology
Publisher: ELSEVIERISSN: 2468-502XFrequency: 4 issues/year

Visual Informatics is a premier academic journal published by Elsevier, dedicated to advancing the fields of computer graphics, computer-aided design, and human-computer interaction. Since its launch in 2017, this Open Access journal has swiftly established itself as a leading platform for innovative research, reflected in its impressive impact factor and robust rankings in various Scopus categories. In 2023, it proudly holds positions in the top quartile (Q1) for Computer Graphics and Computer-Aided Design, Human-Computer Interaction, and Software, showcasing its influential contributions to these dynamic fields. Based in Amsterdam, Netherlands, Visual Informatics encourages the dissemination of high-quality, peer-reviewed articles that explore the intersection of visual technology and user experience, serving as an invaluable resource for researchers, professionals, and students seeking to stay at the forefront of these evolving disciplines.

JMIR Serious Games

Advancing Health Outcomes with Serious Gaming
Publisher: JMIR PUBLICATIONS, INCISSN: 2291-9279Frequency: 1 issue/year

JMIR Serious Games is a leading open-access journal published by JMIR PUBLICATIONS, INC, dedicated to disseminating high-quality research in the emerging field of serious games for health. Since its establishment in 2013, the journal has positioned itself at the forefront of innovative strategies using game technology to improve health outcomes, rehabilitation, and mental health treatment. With a commendable impact factor and a prestigious Q1 ranking in Biomedical Engineering, Physical Therapy, and Rehabilitation for 2023, JMIR Serious Games stands out as a crucial resource for professionals and researchers aiming to explore the intersection of gaming and health sciences. The journal fosters a collaborative environment that encourages the sharing of cutting-edge research findings and applications, making it an essential reference for academics, practitioners, and students interested in harnessing the potential of serious games to transform healthcare practices.

International Journal of Online Pedagogy and Course Design

Advancing research in digital pedagogy.
Publisher: IGI GLOBALISSN: 2155-6873Frequency: 4 issues/year

The International Journal of Online Pedagogy and Course Design, published by IGI Global, serves as a vital resource for researchers, educators, and practitioners interested in the integration of technology in education. Since its inception in 2017, this journal has focused on the latest advancements in online teaching methodologies, course design, and assessment frameworks, contributing to the dynamic field of educational technology. It is indexed in Scopus and currently ranks Q4 in the Education category, reflecting its growing influence within the academic community. The journal provides an invaluable platform for sharing innovative research and practical insights that enhance online learning experiences, crucial in today’s digitally-driven educational landscape. With an ISSN of 2155-6873 and E-ISSN of 2155-6881, the journal is dedicated to fostering a collaborative environment where ideas and practices in online pedagogy can thrive.

Advances in Human-Computer Interaction

Empowering researchers to shape tomorrow's technology.
Publisher: HINDAWI LTDISSN: 1687-5893Frequency: 1 issue/year

Advances in Human-Computer Interaction is a premier peer-reviewed journal published by HINDAWI LTD, dedicated to the exploration of cutting-edge research and innovation in the field of Human-Computer Interaction (HCI). With an ISSN of 1687-5893 and an E-ISSN of 1687-5907, this Open Access journal has been contributing to the scientific community since 2008, offering unrestricted access to critical findings and advancements. Based in Egypt with an address at ADAM HOUSE, 3RD FLR, 1 FITZROY SQ, LONDON W1T 5HF, ENGLAND, it occupies a notable position in the academic landscape, reflected in its 2023 Scopus ranking of Rank #57/145 and a 61st percentile in the Human-Computer Interaction category. As a Q3 journal, it plays a crucial role in disseminating research that bridges the gap between humans and technology, providing valuable insights for researchers, professionals, and students pursuing expertise in this dynamic field. The journal’s converged years from 2010 to 2024 signify its ongoing commitment to advancing knowledge and fostering collaboration among HCI experts worldwide.

Computers in Human Behavior Reports

Advancing the dialogue between technology and human behavior.
Publisher: ELSEVIERISSN: 2451-9588Frequency: 2 issues/year

Computers in Human Behavior Reports, published by ELSEVIER, is a distinguished open-access journal dedicated to advancing interdisciplinary research at the intersection of technology and human behavior. Since its inception in 2020, the journal has quickly gained a prominent position in the academic field, attaining Q1 category rankings in multiple areas including Applied Psychology, Artificial Intelligence, Cognitive Neuroscience, Human-Computer Interaction, and Neuroscience (miscellaneous). Its robust standing is evidenced by its exceptional Scopus ranks, particularly in Neuroscience—where it is positioned 4th out of 49 journals—demonstrating a high level of influence and engagement within the community. The journal's aim is to disseminate cutting-edge research findings and foster dialogue among researchers, professionals, and students alike, thereby addressing crucial questions regarding the impact of technology on human behavior and vice versa. As an open-access publication based in the United Kingdom, it not only enhances the visibility of research but also ensures wider accessibility to groundbreaking insights that shape our understanding of human-machine interactions.

Computer Assisted Language Learning

Transforming Language Learning Through Technology
Publisher: ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTDISSN: 0958-8221Frequency: 8 issues/year

Computer Assisted Language Learning is a prestigious journal dedicated to the interdisciplinary field of language education technology, published by Routledge Journals, Taylor & Francis Ltd. With its ISSN 0958-8221 and E-ISSN 1744-3210, the journal has become a cornerstone for researchers and practitioners interested in the innovative integration of computer technology in language learning processes. As of 2023, it holds an impressive impact factor, ranking Q1 in both Computer Science Applications and Linguistics and Language categories, indicating its significance within these scholarly domains. The journal covers a wide array of subjects, including language acquisition, educational technology, and instructional design, facilitating an understanding of how digital tools can enhance language learning experiences. Its rigorous editorial standards ensure that published articles undergo thorough peer review, making it a highly respected platform for disseminating cutting-edge research. With an extensive publication history dating back to 1990 and an ongoing commitment to exploring the dynamics of language learning in digital contexts, this journal is essential for academics, educators, and students alike who are looking to stay at the forefront of research in computer-assisted language education.

Education and Training

Advancing educational excellence through research-driven insights.
Publisher: EMERALD GROUP PUBLISHING LTDISSN: 0040-0912Frequency: 9 issues/year

Education and Training is a leading peer-reviewed journal published by Emerald Group Publishing Ltd, dedicated to advancing the fields of education and professional development. With an impressive impact factor and recognized as a Q1 journal in both Business, Management, and Education, it serves as a crucial resource for researchers, educators, and practitioners. The journal's rich history, dating back to 1959, reflects its enduring commitment to delivering high-quality, research-driven insights that inform educational practices and management strategies. The Scopus rankings further affirm its significance in the academic community, showcasing its competitive position within the social sciences. Notably, the journal does not currently offer open access options, ensuring a curated audience of scholarly individuals who value rigorous academic contributions. By providing a platform for innovative research and thought leadership, Education and Training continues to shape the discourse on effective educational methodologies and enhance lifelong learning across various contexts.

International Journal of Computer Games Technology

Innovating the Intersection of Technology and Play
Publisher: HINDAWI LTDISSN: 1687-7047Frequency: 1 issue/year

International Journal of Computer Games Technology, an esteemed publication from HINDAWI LTD, serves as a pivotal platform for scholars and practitioners in the realms of computer graphics, software, and human-computer interaction. Since its inception in 2008 as an open-access journal, it has committed to disseminating cutting-edge research and innovative practices within the gaming technology sector. The journal, identified by its ISSN 1687-7047 and E-ISSN 1687-7055, is based in the United States and boasts a converged publication timeline from 2009 to 2024. Recognized in the 2023 Category Quartiles for its contributions to notable fields, it ranks Q3 in Computer Graphics and Computer-Aided Design, Q4 in Human-Computer Interaction, and Q3 in Software. With its active presence in Scopus rankings, the journal holds commendable positions in multiple categories, indicating a growing impact on the academic community. This journal not only aims to advance knowledge but also encourages collaborative exploration and innovative solutions, making it an essential resource for researchers, professionals, and students dedicated to the evolution of gaming technology.

Educar

Bridging Disciplines for a Better Tomorrow
Publisher: UNIV AUTONOMA BARCELONAISSN: 0211-819XFrequency: 2 issues/year

Educar, published by the Universitat Autònoma de Barcelona, stands as a significant contributor to the fields of education, communication, and human-computer interaction. With an Open Access policy since 1982, this journal provides an invaluable platform for the dissemination of innovative research and insightful perspectives from diverse academic backgrounds. The journal boasts a commendable position in the 2023 category quartiles, ranking Q2 in Communication and Q3 in both Education and Human-Computer Interaction, which underscores its relevance and influence within these disciplines. Educar is indexed in Scopus and reflects a strong reception in the academic community, with its Social Sciences - Communication category ranked 173rd out of 511 journals, affirming its 66th percentile standing. Researchers and professionals will find this journal particularly useful for accessing a wide range of studies that not only push the boundaries of knowledge but also offer practical insights that enhance educational practices and technological engagement.