International Journal of Serious Games

Scope & Guideline

Fostering Collaboration Across Gaming Disciplines

Introduction

Welcome to your portal for understanding International Journal of Serious Games, featuring guidelines for its aims and scope. Our guidelines cover trending and emerging topics, identifying the forefront of research. Additionally, we track declining topics, offering insights into areas experiencing reduced scholarly attention. Key highlights include highly cited topics and recently published papers, curated within these guidelines to assist you in navigating influential academic dialogues.
LanguageEnglish
ISSN2384-8766
PublisherSERIOUS GAMES SOC
Support Open AccessYes
CountryItaly
TypeJournal
Convergefrom 2019 to 2024
AbbreviationINT J SERIOUS GAMES / Int. J. Serious Games
Frequency4 issues/year
Time To First Decision-
Time To Acceptance-
Acceptance Rate-
Home Page-
AddressIST INT COMUNICAZIONI, VILLA PIAGGIO, GENOA 16125, ITALY

Aims and Scopes

The International Journal of Serious Games primarily focuses on the intersection of game design, education, and serious applications, exploring how games can be leveraged for learning and training across various disciplines. The journal emphasizes innovative methodologies and theoretical contributions that enhance the understanding and effectiveness of serious games.
  1. Educational Applications of Serious Games:
    The journal explores how serious games can be designed and implemented to serve educational purposes, enhancing learning outcomes in various fields such as STEM, language acquisition, and health education.
  2. Cognitive and Psychological Impact:
    Research often focuses on the cognitive effects of serious games, examining how they can influence learning processes, emotional responses, and motivational factors in players.
  3. Game Design Methodologies:
    The journal emphasizes the development and evaluation of serious game design methodologies, including participatory design approaches and frameworks for assessing educational quality.
  4. Technology Integration in Serious Games:
    There is a significant focus on the integration of emerging technologies, such as virtual reality and artificial intelligence, into serious games to enhance user experience and learning effectiveness.
  5. Assessment and Analytics in Serious Games:
    The publication includes studies on the assessment of serious games and the use of analytics to measure player engagement, learning outcomes, and cognitive performance.
The International Journal of Serious Games has identified several trending themes that reflect the evolving landscape of serious games research. These emerging topics highlight the journal's commitment to addressing contemporary challenges and innovations in the field.
  1. Collaborative Learning in Serious Games:
    Recent studies are increasingly focusing on the role of collaboration in serious games, exploring how multiplayer and cooperative gameplay can enhance learning experiences and outcomes.
  2. AI and Machine Learning Integration:
    The integration of artificial intelligence and machine learning into serious games is gaining attention, with research exploring how these technologies can personalize learning and adapt game experiences to individual players.
  3. Health and Well-being Applications:
    There is a growing trend towards serious games aimed at promoting health and well-being, with studies exploring their effectiveness in areas such as mental health, nutrition, and physical rehabilitation.
  4. Data-Driven Game Design:
    Emerging research emphasizes the use of data analytics to inform game design and improve player engagement, suggesting a shift towards more evidence-based approaches in serious game development.
  5. Mixed Reality and Immersive Experiences:
    The exploration of mixed reality applications in serious games is on the rise, highlighting the potential for immersive learning experiences that blend physical and digital environments.

Declining or Waning

While the International Journal of Serious Games continues to explore a broad range of topics, certain themes have shown a decline in prominence over recent years. This section highlights those areas that appear to be waning in focus within the journal's publications.
  1. Traditional Game Formats:
    Research on conventional game formats, such as board games, has decreased as the focus has shifted toward digital and interactive mediums, particularly in educational settings.
  2. General Gamification Strategies:
    While gamification remains relevant, there is less emphasis on generic gamification strategies without specific applications, as more targeted and context-specific approaches are gaining traction.
  3. Single-Discipline Focus:
    There has been a noticeable decline in studies focusing exclusively on singular disciplines, as interdisciplinary approaches that combine insights from various fields are becoming more prevalent.
  4. Basic Game Mechanics Analysis:
    Research analyzing basic game mechanics in isolation is less common, as there is a growing demand for studies that integrate complex interactions and their effects on learning outcomes.
  5. Non-Educational Serious Games:
    The journal is seeing less emphasis on serious games that do not have a clear educational or training component, reflecting a trend towards more purposeful game applications.

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